📄 skydialog.h
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/****************************************************************************************/
/* SkyDialog.h */
/* */
/* Author: Jim Mischel, Ken Baird, Jeff Lomax */
/* Description: Genesis world editor header file */
/* */
/* The contents of this file are subject to the Genesis3D Public License */
/* Version 1.01 (the "License"); you may not use this file except in */
/* compliance with the License. You may obtain a copy of the License at */
/* http://www.genesis3d.com */
/* */
/* Software distributed under the License is distributed on an "AS IS" */
/* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */
/* the License for the specific language governing rights and limitations */
/* under the License. */
/* */
/* The Original Code is Genesis3D, released March 25, 1999. */
/* Genesis3D Version 1.1 released November 15, 1999 */
/* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */
/* */
/* Modified by Tom Morris for GenEdit-Classic ver. 0.5, Dec. 15, 2000 */
/****************************************************************************************/
#if !defined(AFX_SKYDIALOG_H__EDBC3365_E973_11D1_B69D_004005424FA9__INCLUDED_)
#define AFX_SKYDIALOG_H__EDBC3365_E973_11D1_B69D_004005424FA9__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// SkyDialog.h : header file
//
class CGenEditDoc;
/////////////////////////////////////////////////////////////////////////////
// CSkyDialog dialog
class CSkyDialog : public CDialog
{
// Construction
public:
CSkyDialog(CWnd *pParent =NULL);
~CSkyDialog (void);
void Update (CGenEditDoc *pDoc);
// Dialog Data
//{{AFX_DATA(CSkyDialog)
enum { IDD = IDD_SKYDIALOG };
CComboBox m_NullCombo;
CButton m_clearAllBtn;
CButton m_allsameBtn;
CComboBox m_SkyAlltheSameCombo;
CEdit m_EditSpeed;
CButton m_SkyTop;
CButton m_SkyRight;
CButton m_SkyLeft;
CButton m_SkyFront;
CButton m_SkyBottom;
CButton m_SkyBack;
CComboBox m_SkyTopCombo;
CComboBox m_SkyRightCombo;
CComboBox m_SkyLeftCombo;
CComboBox m_SkyFrontCombo;
CComboBox m_SkyBottomCombo;
CComboBox m_SkyBackCombo;
int m_RotationAxis;
float m_RotationSpeed;
float m_TextureScale;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSkyDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSkyDialog)
virtual BOOL OnInitDialog();
afx_msg void OnSkyback();
afx_msg void OnSkybottom();
afx_msg void OnSkyfront();
afx_msg void OnSkyleft();
afx_msg void OnSkyright();
afx_msg void OnSkytop();
afx_msg void OnSelchangeCbskyleft();
afx_msg void OnSelchangeCbskyright();
afx_msg void OnSelchangeCbskytop();
afx_msg void OnSelchangeCbskybottom();
afx_msg void OnSelchangeCbskyfront();
afx_msg void OnSelchangeCbskyback();
afx_msg void OnKillfocusEditspeed();
afx_msg void OnAxisButton();
afx_msg void OnKillfocusEditscale();
virtual void OnOK();
afx_msg void OnSelchangeCBallsame();
afx_msg void OnClearAllBtn();
afx_msg void OnClose();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
CGenEditDoc *m_pGenEditDoc;
void UpdateSkyFaceUI (CButton &FaceButton, CComboBox &FaceCombo, int FaceIndex);
void UpdateSkyFaceInfo (CButton &FaceButton, CComboBox &FaceCombo, int FaceIndex);
void SetSkyFaceUI (CButton &FaceButton, CComboBox &FaceCombo, int FaceIndex);
int FaceNameInCombo (char const *TextureName, CComboBox &FaceCombo);
void UpdateFaceTextureName (CComboBox &FaceCombo, int FaceIndex, bool bGotOne);
void ResetSkySurface(CComboBox &FaceCombo, int FaceIndex);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SKYDIALOG_H__EDBC3365_E973_11D1_B69D_004005424FA9__INCLUDED_)
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