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📄 enttypename.h

📁 3D游戏场景编辑器
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/****************************************************************************************/
/*  EntTypeName.h                                                                       */
/*                                                                                      */
/*  Author:       Jim Mischel, Ken Baird, Jeff Lomax                                    */
/*  Description:  Genesis world editor header file                                      */
/*                                                                                      */
/*  The contents of this file are subject to the Genesis3D Public License               */
/*  Version 1.01 (the "License"); you may not use this file except in                   */
/*  compliance with the License. You may obtain a copy of the License at                */
/*  http://www.genesis3d.com                                                            */
/*                                                                                      */
/*  Software distributed under the License is distributed on an "AS IS"                 */
/*  basis, WITHOUT WARRANTY OF ANY KIND, either express or implied.  See                */
/*  the License for the specific language governing rights and limitations              */
/*  under the License.                                                                  */
/*                                                                                      */
/*  The Original Code is Genesis3D, released March 25, 1999.                            */
/*  Genesis3D Version 1.1 released November 15, 1999                                 */
/*  Copyright (C) 1999 WildTangent, Inc. All Rights Reserved           */
/*                                                                                      */
/*  Prepared for GenEdit-Classic ver. 0.5, Dec. 15, 2000								*/
/****************************************************************************************/
#ifndef ENTTYPENAME_H
#define ENTTYPENAME_H

#ifdef __cplusplus
	extern "C" {
#endif

//typedef struct tag_EntTypeName EntTypeName;
typedef struct tag_List EntTypeNameList;


EntTypeNameList *EntTypeNameList_Create (void);
void EntTypeNameList_Destroy (EntTypeNameList **ppList);
int EntTypeNameList_UpdateCount (EntTypeNameList *pList, const char *pTypeName);

#ifdef __cplusplus
	}
#endif


#endif

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