📄 stack.h
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/****************************************************************************************/
/* stack.h */
/* */
/* Author: Jim Mischel, Ken Baird, Jeff Lomax */
/* Description: Genesis world editor header file */
/* */
/* The contents of this file are subject to the Genesis3D Public License */
/* Version 1.01 (the "License"); you may not use this file except in */
/* compliance with the License. You may obtain a copy of the License at */
/* http://www.genesis3d.com */
/* */
/* Software distributed under the License is distributed on an "AS IS" */
/* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */
/* the License for the specific language governing rights and limitations */
/* under the License. */
/* */
/* The Original Code is Genesis3D, released March 25, 1999. */
/* Genesis3D Version 1.1 released November 15, 1999 */
/* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */
/* */
/* Prepared for GenEdit-Classic ver. 0.5, Dec. 15, 2000 */
/****************************************************************************************/
#ifndef STACK_H
#define STACK_H
#include "list.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct tag_Stack Stack;
typedef List_DestroyCallback Stack_DestroyCallback;
// Create a stack that is initially empty.
// On success, returns a pointer to the stack.
// Returns NULL on error.
Stack *Stack_Create (void);
// Destroy a stack.
void Stack_Destroy (Stack **ppStack, Stack_DestroyCallback DestroyCallback);
// Push an item onto the stack.
//Returns GE_TRUE if the item was pushed successfully.
geBoolean Stack_Push (Stack *pStack, void *Data);
// Pop an item from the stack.
// It is an error to try to
// pop when there's nothing on the stack.
void *Stack_Pop (Stack *pStack);
// returns GE_TRUE if the stack is empty (has no items)
geBoolean Stack_IsEmpty (const Stack *pStack);
#ifdef __cplusplus
}
#endif
#endif
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