📄 vec3d.h
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/****************************************************************************************/
/* VEC3D.H */
/* */
/* Author: */
/* Description: 3D Vector interface */
/* */
/* The contents of this file are subject to the Genesis3D Public License */
/* Version 1.01 (the "License"); you may not use this file except in */
/* compliance with the License. You may obtain a copy of the License at */
/* http://www.genesis3d.com */
/* */
/* Software distributed under the License is distributed on an "AS IS" */
/* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */
/* the License for the specific language governing rights and limitations */
/* under the License. */
/* */
/* The Original Code is Genesis3D, released March 25, 1999. */
/* Genesis3D Version 1.1 released November 15, 1999 */
/* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */
/* */
/****************************************************************************************/
#ifndef GE_VEC3D_H
#define GE_VEC3D_H
#include "basetype.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct
{
geFloat X, Y, Z;
} geVec3d;
#ifndef NDEBUG
GENESISAPI geFloat GENESISCC geVec3d_GetElement(geVec3d *V, int Index);
#else
#define geVec3d_GetElement(Vector,Index) (* ((&((Vector)->X)) + (Index) ))
#endif
GENESISAPI void GENESISCC geVec3d_Set(geVec3d *V, geFloat X, geFloat Y, geFloat Z);
GENESISAPI void GENESISCC geVec3d_Get(const geVec3d *V, geFloat *X, geFloat *Y, geFloat *Z);
GENESISAPI geFloat GENESISCC geVec3d_DotProduct(const geVec3d *V1, const geVec3d *V2);
GENESISAPI void GENESISCC geVec3d_CrossProduct(const geVec3d *V1, const geVec3d *V2, geVec3d *VResult);
GENESISAPI geBoolean GENESISCC geVec3d_Compare(const geVec3d *V1, const geVec3d *V2,geFloat tolarance);
GENESISAPI geFloat GENESISCC geVec3d_Normalize(geVec3d *V1);
GENESISAPI geBoolean GENESISCC geVec3d_IsNormalized(const geVec3d *V);
GENESISAPI void GENESISCC geVec3d_Scale(const geVec3d *VSrc, geFloat Scale, geVec3d *VDst);
GENESISAPI geFloat GENESISCC geVec3d_Length(const geVec3d *V1);
GENESISAPI geFloat GENESISCC geVec3d_LengthSquared(const geVec3d *V1);
GENESISAPI void GENESISCC geVec3d_Subtract(const geVec3d *V1, const geVec3d *V2, geVec3d *V1MinusV2);
GENESISAPI void GENESISCC geVec3d_Add(const geVec3d *V1, const geVec3d *V2, geVec3d *VSum);
GENESISAPI void GENESISCC geVec3d_Copy(const geVec3d *Vsrc, geVec3d *Vdst);
GENESISAPI void GENESISCC geVec3d_Clear(geVec3d *V);
GENESISAPI void GENESISCC geVec3d_Inverse(geVec3d *V);
GENESISAPI void GENESISCC geVec3d_MA(geVec3d *V1, geFloat Scale, const geVec3d *V2, geVec3d *V1PlusV2Scaled);
GENESISAPI void GENESISCC geVec3d_AddScaled(const geVec3d *V1, const geVec3d *V2, geFloat Scale, geVec3d *V1PlusV2Scaled);
GENESISAPI geFloat GENESISCC geVec3d_DistanceBetween(const geVec3d *V1, const geVec3d *V2); // returns length of V1-V2
GENESISAPI geBoolean GENESISCC geVec3d_IsValid(const geVec3d *V);
#ifdef __cplusplus
}
#endif
#endif
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