⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 plugindialog.cpp

📁 3D游戏场景编辑器
💻 CPP
📖 第 1 页 / 共 2 页
字号:
/****************************************************************************************/
/*  PluginDialog.cpp																	*/
/*                                                                                      */
/*  Author:       Tom Morris															*/
/*  Description:  Plugin Demonstration													*/
/*                                                                                      */
/*  The contents of this file are subject to the Genesis3D Public License               */
/*  Version 1.01 (the "License"); you may not use this file except in                   */
/*  compliance with the License. You may obtain a copy of the License at                */
/*  http://www.genesis3d.com                                                            */
/*                                                                                      */
/*  Software distributed under the License is distributed on an "AS IS"                 */
/*  basis, WITHOUT WARRANTY OF ANY KIND, either express or implied.  See                */
/*  the License for the specific language governing rights and limitations              */
/*  under the License.                                                                  */
/*                                                                                      */
/*  The Original Code is Genesis3D, released March 25, 1999.                            */
/*	Genesis3D Version 1.1 released November 15, 1999				                    */
/*  Copyright (C) 1999 WildTangent, Inc. All Rights Reserved							*/
/*                                                                                      */
/*  Prepared for GenEdit-Classic ver. 0.5, Dec. 15, 2000								*/
/****************************************************************************************/


#include "stdafx.h"
#include "genedit.h"
#include "PluginDialog.h"
#include "Ram.h"
#include "Globals.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CPluginDialog dialog


CPluginDialog::CPluginDialog(CWnd* pParent /*=NULL*/)
	: CDialog(CPluginDialog::IDD, pParent)
{
	//{{AFX_DATA_INIT(CPluginDialog)
	m_pluginEditBox = _T("");
	Initialized = false;

	//}}AFX_DATA_INIT


}


void CPluginDialog::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CPluginDialog)
	DDX_Control(pDX, IDC_PLUGIN_STOPBTN, m_plugin1StopBTN);
	DDX_Control(pDX, IDC_PLUGIN1_WAV1, m_plugin1Wav1);
	DDX_Control(pDX, IDC_PLUGIN1_PLAYBTN, m_plugin1PlayBTN1);
	DDX_Control(pDX, IDC_PLUGIN1_BRSBTN, m_plugin1BrowseBTN);
	DDX_Text(pDX, IDC_EDIT1, m_pluginEditBox);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CPluginDialog, CDialog)
	//{{AFX_MSG_MAP(CPluginDialog)
	ON_BN_CLICKED(IDC_PLUGIN1_BRSBTN, OnPlugin1Brsbtn)
	ON_BN_CLICKED(IDC_PLUGIN1_PLAYBTN, OnPlugin1Playbtn)
	ON_BN_CLICKED(IDC_PLUGIN_STOPBTN, OnPluginStopbtn)
	ON_WM_CTLCOLOR()
	ON_WM_CLOSE()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPluginDialog message handlers

BOOL CPluginDialog::OnInitDialog() 
{

	CDialog::OnInitDialog();
	
	m_brush.CreateSolidBrush(BLACK);

	char * PluginText;

	PluginText = CGlobals::LoadText(IDR_PLUGINTEXT );
	if( PluginText != NULL )
	{
		m_pluginEditBox = PluginText;
		geRam_Free( PluginText );
		UpdateData( false );
	}

	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

//	although I use a class called mp3Mgr, it sets up a filter graph for almost
//	any popular media file type., including wav, and avi files.

void CPluginDialog::OnPlugin1Brsbtn() 
{
	int					nItem = 0;
	int					itemtext = 0;
	LPCTSTR				wav = NULL;
	CFileDialog			m_backgrndwavFile
		(
		TRUE,
		wav,
		NULL,
		OFN_EXTENSIONDIFFERENT	| OFN_FILEMUSTEXIST ,
		_T("media files(*.avi; *.mp3; *.wav)|*.avi;*.mp3;*.wav||"));


				//	get the current dir
	char	currDir[MAX_PATH + 1];
	DWORD	dwcNameSize = MAX_PATH + 1;
	GetCurrentDirectory(dwcNameSize, currDir);
				//	se current dir as default
	m_backgrndwavFile.m_ofn.lpstrInitialDir = currDir;

				//	set the title for the fileOpen dialogbox
	static char szTitle[] = _T("ProtoGame File Opener");
	m_backgrndwavFile.m_ofn.lpstrTitle = szTitle;

				//	open the openFile dialog	
	if(IDOK !=m_backgrndwavFile.DoModal())
		return;
	m_plugin1Wav1.DeleteItem(nItem);	//	clear the list to make room for new entry
	
	POSITION pos = m_backgrndwavFile.GetStartPosition();
	while (pos)
	m_plugin1Wav1.InsertItem(m_plugin1Wav1.GetItemCount(), m_backgrndwavFile.GetNextPathName(pos));
	m_wavfilepath = m_plugin1Wav1.GetItemText( itemtext, NULL );
	
	if ((m_wavfilepath.Find("avi") != -1) || (m_wavfilepath.Find("mp3") != -1) ||
		(m_wavfilepath.Find("wav") != -1) 
		)
	{
		m_plugin1StopBTN.EnableWindow(TRUE);
		m_plugin1PlayBTN1.EnableWindow(TRUE);
	}
}



void CPluginDialog::OnPlugin1Playbtn() 
{
	/*const char**/ tempMp3file = (LPCTSTR)m_wavfilepath;

	DoBackgrndMp3(this->m_hWnd, (char*)tempMp3file, 0);
}

void CPluginDialog::OnPluginStopbtn() 
{
	if (Initialized)
	StopBackgrndMp3(this->m_hWnd);	
}


//	 not called at the moment.
bool CPluginDialog::UpdatePlugin1Dialog()
{
	if (Initialized)
	{
		if (tempMp3file != NULL)
			PlayMp3(0);
	}

	return true;
}



void CPluginDialog::OnOK() 
{
	if (Initialized)
		StopBackgrndMp3(this->m_hWnd);		// TODO: Add extra validation here

	if (m_brush.m_hObject != NULL)
		m_brush.DeleteObject();
	
	this->DestroyWindow();
	//	CDialog::OnOK();
}



HBRUSH CPluginDialog::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{
//	HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
		LOGBRUSH logbrush;
	switch (nCtlColor)
	{
	case CTLCOLOR_EDIT:
	case CTLCOLOR_STATIC:
	case CTLCOLOR_LISTBOX:
	case CTLCOLOR_SCROLLBAR:
	case CTLCOLOR_BTN:
	case CTLCOLOR_MSGBOX:
	case CTLCOLOR_DLG:
		{
			m_brush.GetLogBrush(&logbrush);
			pDC->SetTextColor(DKGRAY);
			pDC->SetBkColor(logbrush.lbColor);
			return m_brush;
		}
	default:
		return m_brush;
	}

//	return hbr;
//	return m_brush;
}


void CPluginDialog::OnClose() 
{
	OnOK();
	CDialog::OnClose();
}



//////////////////////////////////////////////////////////////////////
//	Initmp3Mgr
/*	This function gets the Windows Media Player and makes its functionality
	available for us. We will use mp3Mgr to access this tool.	*/ 
//////////////////////////////////////////////////////////////////////
BOOL CPluginDialog::Initmp3Mgr(HWND hWnd)
{
    // Filter interface initialize?
    if( SUCCEEDED( CoInitialize( NULL )))
		return TRUE;
	
    return FALSE;
}

//////////////////////////////////////////////////////////////////////
//	UnInitmp3Mgr
//	Unloads mp3Mgr
//////////////////////////////////////////////////////////////////////
void CPluginDialog::UnInitmp3Mgr(HWND hWnd)
{
    CoUninitialize( );

}

//////////////////////////////////////////////////////////////////////
//	mp3Mgr
//
/*	This funcion initializez mp3Mgr and connects it to the main window.
	This is necessary so that streaming audio calls will deliver audio
	to the main game window.	*/
//////////////////////////////////////////////////////////////////////
void CPluginDialog::mp3Mgr_Create(HWND hWnd)
{	
	
	// Initialise COM and the application
    Initmp3Mgr(hWnd);
	
	InitMedia(hWnd);
	
	Initialized = true;

}	// mp3Mgr


//////////////////////////////////////////////////////////////////////
// CanPlay
//
// Return true if we can go to a playing state from our current state
//////////////////////////////////////////////////////////////////////
BOOL CPluginDialog::CanPlay()
{
    return (state == Stopped || state == Paused);
}


//////////////////////////////////////////////////////////////////////
// CanStop
//
// Return true if we can go to a stopped state from our current state
//////////////////////////////////////////////////////////////////////
BOOL CPluginDialog::CanStop()
{
    return (state == Playing || state == Paused);
}


//////////////////////////////////////////////////////////////////////
// IsInitialized
//
// Return true if we have loaded and initialized a multimedia file
//////////////////////////////////////////////////////////////////////
BOOL CPluginDialog::IsInitialized()
{
    return (state != Uninitialized);
}


//////////////////////////////////////////////////////////////////////
// ChangeStateTo
//////////////////////////////////////////////////////////////////////
void CPluginDialog::ChangeStateTo( State newState )
{
    state = newState;
}

//////////////////////////////////////////////////////////////////////
// InitMedia

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -