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📄 util.h

📁 3D游戏场景编辑器
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/****************************************************************************************/
/*  util.h                                                                              */
/*                                                                                      */
/*  Author:       Jim Mischel, Ken Baird, Jeff Lomax                                    */
/*  Description:  Genesis world editor header file                                      */
/*                                                                                      */
/*  The contents of this file are subject to the Genesis3D Public License               */
/*  Version 1.01 (the "License"); you may not use this file except in                   */
/*  compliance with the License. You may obtain a copy of the License at                */
/*  http://www.genesis3d.com                                                            */
/*                                                                                      */
/*  Software distributed under the License is distributed on an "AS IS"                 */
/*  basis, WITHOUT WARRANTY OF ANY KIND, either express or implied.  See                */
/*  the License for the specific language governing rights and limitations              */
/*  under the License.                                                                  */
/*                                                                                      */
/*  The Original Code is Genesis3D, released March 25, 1999.                            */
/*  Genesis3D Version 1.1 released November 15, 1999                                 */
/*  Copyright (C) 1999 WildTangent, Inc. All Rights Reserved           */
/*                                                                                      */
/*  Prepared for GenEdit-Classic ver. 0.5, Dec. 15, 2000								*/
/****************************************************************************************/
#ifndef UTIL_H
#define UTIL_H

#include "basetype.h"
#ifdef __cplusplus
	extern "C" {
#endif

char *Util_Strdup (const char *s);
geBoolean Util_SetString (char **ppString, const char *NewValue);

geBoolean Util_IsValidInt (char const *Text, int *TheVal);
geBoolean Util_IsValidFloat (const char *Text, float *TheFloat);
unsigned int Util_htoi (const char *s);
void Util_QuoteString (const char *s, char *d);

// Obtain the integer at the end of a string.
// For example, foo123 will return the value 123 in *pVal
// pLastChar points to the last non-numeric character (possibly end of string)
geBoolean Util_GetEndStringValue( const char *psz, int32 *pVal, int32 *pLastChar) ;

#ifdef __cplusplus
	}
#endif

#endif

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