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📄 mainfrm.cpp

📁 3D游戏场景编辑器
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/****************************************************************************************/
/*  MainFrm.cpp                                                                         */
/*                                                                                      */
/*  Author:       Tom Morris									                        */
/*	Description:  MFC frame stuff with a bit of other misc ui stuff                     */
/*                                                                                      */
/*  The contents of this file are subject to the Genesis3D Public License               */
/*  Version 1.01 (the "License"); you may not use this file except in                   */
/*  compliance with the License. You may obtain a copy of the License at                */
/*  http://www.genesis3d.com                                                            */
/*                                                                                      */
/*  Software distributed under the License is distributed on an "AS IS"                 */
/*  basis, WITHOUT WARRANTY OF ANY KIND, either express or implied.  See                */
/*  the License for the specific language governing rights and limitations              */
/*  under the License.                                                                  */
/*                                                                                      */
/*  The Original Code is Genesis3D, released March 25, 1999.                            */
/*	Genesis3D Version 1.1 released November 15, 1999                            */
/*  Copyright (C) 1999 Eclipse, Inc. All Rights Reserved           */
/*                                                                                      */
/*  Modified by Tom Morris for GenEdit-Classic ver. 0.58, April 23, 2001				*/
/****************************************************************************************/

#include "stdafx.h"
#include "Globals.h"
#include "GenEditView.h"
#include "units.h"
#include <assert.h>
#include "GenEdit.h"		
#include "ChildFrm.h"
#include "TextureDlg.h"
#include "EntityTable.h"
#include "TemplatesDlg.h"
#include "FilePath.h"
#include "Splash.h"



#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif



#define MAX_TAB_NAME_LENGTH (32)
#define	TOOLBAR_HEIGHT 33
#define TOOLBAR_HEIGHT_NOLABELS 28
#define	TEXT_HEIGHT	16				//	for toolbar button labels
#define TEXT_HEIGHT_NOLABELS 16


const static UINT tabNames[] =
{
	IDS_TAB_TEMPLATES,
	IDS_TAB_GROUP,
	IDS_TAB_TEXTURES,
	IDS_TAB_MODELS //,
//	IDS_TAB_OBJECTS,
//	IDS_TAB_LISTS
} ;


const CString strBarState = _T("MainFrameBarState");



static UINT indicators[] =
{
	ID_SEPARATOR,				// Text Area. Also holds progress control
	ID_INDICATOR_SLOCK,			// Lock pane
	ID_INDICATOR_SELINFO,		// Selection Info pane
	ID_INDICATOR_WORLDPOS,		// World Coordinates of cursor
	ID_INDICATOR_CURSORINFO,	// Cursor Info (What would select if you click)
	ID_INDICATOR_GRID,			// Grid Info 
	ID_INDICATOR_SNAP			// Snap Info
};



typedef enum eINDICATORS
{
	ID_SEPARATOR_PANE = 1,
	ID_SLOCK_PANE,
	ID_SELINFO_PANE,
	ID_WORLDPOS_PANE,
	ID_CURSORINFO_PANE,
	ID_GRIDINFO_PANE,
	ID_SNAPINFO_PANE
} ;




/////////////////////////////////////////////////////////////////////////////
// CMainFrame

IMPLEMENT_DYNAMIC(CMainFrame, CMDIFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CMDIFrameWnd)
	ON_WM_INITMENU()
	//{{AFX_MSG_MAP(CMainFrame)
	ON_WM_CREATE()
	ON_COMMAND(ID_WINDOW_NEW, OnWindowNew)
	ON_UPDATE_COMMAND_UI(ID_INDICATOR_SLOCK, OnUpdateSLock)
	ON_UPDATE_COMMAND_UI(ID_INDICATOR_SELINFO, OnUpdateSelInfo)
	ON_UPDATE_COMMAND_UI(ID_INDICATOR_WORLDPOS, OnUpdateWorldPos)
	ON_UPDATE_COMMAND_UI(ID_INDICATOR_CURSORINFO, OnUpdateCursorInfo)
	ON_UPDATE_COMMAND_UI(ID_INDICATOR_GRID, OnUpdateGridInfo)
	ON_UPDATE_COMMAND_UI(ID_INDICATOR_SNAP, OnUpdateSnapInfo)
	ON_COMMAND(ID_GROUPS_MAKENEWGROUP, OnBrushGroupsMakenewgroup)
	ON_COMMAND(IDM_MODEBAR, OnModebar)
	ON_UPDATE_COMMAND_UI(IDM_MODEBAR, OnUpdateModebar)
	ON_COMMAND(IDM_GROUPBAR, OnGroupbar)
	ON_UPDATE_COMMAND_UI(IDM_GROUPBAR, OnUpdateGroupbar)
	ON_COMMAND(IDM_COMMAND_PANEL, OnCommandPanel)
	ON_UPDATE_COMMAND_UI(IDM_COMMAND_PANEL, OnUpdateCommandPanel)
	ON_WM_CLOSE()
	ON_COMMAND(ID_VIEWLEAKFINDER, OnViewLeakFinder)
	ON_UPDATE_COMMAND_UI(ID_VIEWLEAKFINDER, OnUpdateViewLeakFinder)
	ON_CBN_SELCHANGE(IDC_GROUPBAR_COMBO, OnSelchangeGroupList)
	ON_COMMAND(IDM_PROPERTIES_PANEL, OnPropertiesPanel)
	ON_UPDATE_COMMAND_UI(IDM_PROPERTIES_PANEL, OnUpdatePropertiesPanel)
	ON_COMMAND(IDM_CONSOLE, OnConsole)
	ON_BN_CLICKED(IDC_CONSOLE_COPY_BTN, OnConsoleCopyBtn)
	ON_UPDATE_COMMAND_UI(IDM_CONSOLE, OnUpdateConsole)
	ON_WM_ACTIVATE()
	ON_BN_CLICKED(IDC_CLOSE_CONSOLEBTN, OnCloseConsolebtn)
	ON_COMMAND(IDM_PLUGIN_1, OnPlugin1)
	ON_COMMAND(IDM_PREVIEW, OnPreview)
	ON_UPDATE_COMMAND_UI(IDM_PREVIEW, OnUpdatePreview)
	ON_BN_CLICKED(IDC_CONSOLE_QUICKVIEW_BTN, OnConsoleQuickviewBtn)
//	ON_WM_MENUSELECT()
	//}}AFX_MSG_MAP
	// Global help commands
END_MESSAGE_MAP()


/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction

CMainFrame::CMainFrame(void) : IsStartingApp(1), IsDestroyingApp(0)
{
			pDoc = NULL;
			m_dPropBrushAttributesDialog = NULL;
			m_dPropFaceAttributesDialog = NULL;
			m_dPropEntitiesDialog = NULL;
			m_pCurrentBrush = NULL;
			m_pPreviousBrush = NULL;
			m_pCurrentFace = NULL;
			m_pPreviousFace = NULL;
			m_CommandTabControl = NULL;
			m_ConsoleDialogBar = NULL;
			m_consoleEdit = NULL;
			m_consoleCopyButton = NULL;
}



CMainFrame::~CMainFrame()
{

}




//==========================================================================================
// CMainFrame::OnCreate
// Called by: 
// Calls: 
// Parameters:LPCREATESTRUCT lpCreateStruct
// Returns:	int
// Purpose: Main window builder. instructs for the construction of toolbars
//==========================================================================================
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	
	if (CMDIFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;
							//	Set the titlebar title
	CFrameWnd::SetTitle("GenEdit - Classic");

							//	enable docking toolbars in the main frame client area	
	EnableDocking(CBRS_ALIGN_ANY | CBRS_FLOAT_MULTI);	

	if (!SetControlBarFont())
		{TRACE0("Failed to create ControlBarFont\n");return -1;}
	
	if (!CreateMainToolBar())
		{TRACE0("Failed to create Main toolbar\n");return -1;}

	if( !CreateBrushToolBar() )
		{TRACE0("Failed to create brush toolbar\n");return -1;}

	if( !CreateGroupBar() )
		{TRACE0("Failed to create group toolbar\n");return -1;}

	if (!InitCommandDialogBar())	//	new for G3DC, replaces tab bar
		{TRACE0("Failed to InitCommandDialogBar() \n");return -1;}

	if	(!CreatePropertiesPanel())
		{TRACE0("Failed to CreatePropertiesPanel() \n");return -1;}

	if (!CreateConsoleDialogBar())
		{TRACE0("Failed to CreateConsoleDialogBar() \n");return -1;}

	if (!CreateStatusBar())
		{TRACE0("Failed to create status bar\n");return -1;}
	DockControlBarLeftOf(&m_wndToolBar, &m_wndBrushToolBar);	//	post 0.57
	DockControlBarLeftOf(&m_wndBrushToolBar, &m_wndGroupBar);


	m_CB_GenEdit_BRUSH_FORMAT = RegisterClipboardFormat( "GENEDITBRUSHDATA" );
	m_CB_GenEdit_ENTITY_FORMAT = RegisterClipboardFormat( "GENEDITENTITYDATA" );
//	LoadBarState( "DESKTOP" ) ;		//THIS DON'T WORK

						//	zero out pointers for these dynamic dialog boxes
	m_dPropEntitiesDialog = NULL;
	m_pCurrentEntity = -1;
	m_pPreviousEntity = -1;

	
	m_dPropBrushAttributesDialog = NULL;
	m_pCurrentBrush = NULL;
	m_pPreviousBrush = NULL;


	m_dPropFaceAttributesDialog = NULL;
	m_pCurrentFace = NULL;
	m_pPreviousFace = NULL;

	// CG: The following line was added by the Splash Screen component.	CSplashWnd::ShowSplashScreen(this);
	return 0;
}



//==========================================================================================
// CMainFrame::
// Called by: 
// Calls: 
// Parameters:
// Returns:	
// Purpose: 
//==========================================================================================

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
  	return CMDIFrameWnd::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics



//==========================================================================================
// CMainFrame::
// Called by: 
// Calls: 
// Parameters:
// Returns:	
// Purpose: 
//==========================================================================================

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CMDIFrameWnd::AssertValid();
}



//==========================================================================================
// CMainFrame::
// Called by: 
// Calls: 
// Parameters:
// Returns:	
// Purpose: 
//==========================================================================================

void CMainFrame::Dump(CDumpContext& dc) const
{
	CMDIFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers


//	***********************************************************************************************
//	BEGIN TOOL BAR CODE

//=====================================================================================================================
// CMainFrame::SetControlBarFont
// Called by: OnCreate()
// Calls: 
// Parameters: void
// Returns:	BOOL
// Purpose: creates a font. makes it available for controlbars and status bar
//			Sets it as a static global variable
//=====================================================================================================================
BOOL CMainFrame::SetControlBarFont()
{
							//  Prepare LOGFONT structure
	CClientDC dc( this );	//	need a DC for GetDeviceCaps() below

	LOGFONT lf;				// logical font structure
	::ZeroMemory( &lf, sizeof( lf ) );

							//	designate desired font by name
	TCHAR myfont[LF_FACESIZE] = "Tahoma"; 

							//	8 point Tahoma
	lf.lfHeight = - MulDiv( 8, dc.GetDeviceCaps( LOGPIXELSX ), 72 );
	lf.lfWidth			= 0;
	lf.lfEscapement		= 0;
	lf.lfOrientation	= 0;
	lf.lfWeight			= FW_NORMAL;
	lf.lfItalic			= FALSE;
	lf.lfUnderline		= FALSE;
	lf.lfStrikeOut		= FALSE;
	lf.lfCharSet		= DEFAULT_CHARSET;
	lf.lfOutPrecision	= OUT_TT_PRECIS;
	lf.lfClipPrecision	= CLIP_DEFAULT_PRECIS;
	lf.lfQuality		= DEFAULT_QUALITY;
	lf.lfPitchAndFamily	= VARIABLE_PITCH | TMPF_TRUETYPE;
	strcpy(lf.lfFaceName, myfont);

					//	Create font and assign it to our CFont static Global var
	if( !CGlobals::m_ControlBarFont.CreateFontIndirect( &lf ) )
	{
		return FALSE;
	}
	return TRUE;
}


//=====================================================================================================================
// CMainFrame::CreateMainToolBar
// Called by: OnCreate()
// Calls: 
// Parameters: void
// Returns:	BOOL
// Purpose: 
//=====================================================================================================================
BOOL CMainFrame::CreateMainToolBar()
{
	char		szBuffer[MAX_TAB_NAME_LENGTH] ;
	HINSTANCE	hResources ;

	hResources = AfxGetResourceHandle() ;
		
								//	Create the main toolbar
	if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
		| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
		!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
	{
		TRACE0("Failed to create toolbar\n");
		return FALSE;     
	}
								//	set the font using global font var
	m_wndToolBar.SetFont(&CGlobals::m_ControlBarFont);

								// Assign a title to bar
	::LoadString( hResources, IDS_TOOLBAR_GENERAL, szBuffer, sizeof szBuffer ) ;
	m_wndToolBar.SetWindowText( szBuffer ) ;

/*								// set button text for main toolbar
	m_wndToolBar.SetButtonText(0, _T ("New"));
	m_wndToolBar.SetButtonText(1, _T ("Open"));
	m_wndToolBar.SetButtonText(2, _T ("Save"));
	m_wndToolBar.SetButtonText(4, _T ("Lock X"));
	m_wndToolBar.SetButtonText(5, _T ("Lock Y"));
	m_wndToolBar.SetButtonText(6, _T ("Lock Z"));
	m_wndToolBar.SetButtonText(7, _T ("Snap"));
	m_wndToolBar.SetButtonText(8, _T ("Grid"));
	m_wndToolBar.SetButtonText(10, _T ("Show/Hide"));
	m_wndToolBar.SetButtonText(12, _T ("Rebuild"));
	m_wndToolBar.SetButtonText(13, _T ("Compile"));

	m_wndToolBar.SetSizes(CSize(58,TOOLBAR_HEIGHT), CSize(16,TEXT_HEIGHT));
*/
								//	make it dockabale
	m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
	DockControlBar(&m_wndToolBar);

	return TRUE;
}


//==========================================================================================
// CMainFrame::CreateBrushToolBar

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