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Future versions of world
editors in the Genesis3D
family will include plugin
application support.
Plugin applications will
enhance and extend the
editor in ways limited
only by the imaginations
of third party developers.
For example a plugin like
ProtoGame, currently in
development by
TrilobiteWorks, could
allow developers to specify,
organize, package and
distribute a complete
game -- using the world
editor as the core
development environment.
There are dozens and
dozens of potential plugin
applications and lots of
opportunity for
inventive developers.
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