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📄 splash.h

📁 3D游戏场景编辑器
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/****************************************************************************************/
/*  Splash.h					                                                        */
/*                                                                                      */
/*  Author:       Tom Morris                                                           */
/*  Description:  GenEdit-Classic Spalsh screen                                         */
/*                                                                                      */
/*  The contents of this file are subject to the Genesis3D Public License               */
/*  Version 1.01 (the "License"); you may not use this file except in                   */
/*  compliance with the License. You may obtain a copy of the License at                */
/*  http://www.genesis3d.com                                                            */
/*                                                                                      */
/*  Software distributed under the License is distributed on an "AS IS"                 */
/*  basis, WITHOUT WARRANTY OF ANY KIND, either express or implied.  See                */
/*  the License for the specific language governing rights and limitations              */
/*  under the License.                                                                  */
/*                                                                                      */
/*  The Original Code is Genesis3D, released March 25, 1999.                            */
/*Genesis3D Version 1.1 released November 15, 1999                            */
/*  Copyright (C) 1999 WildTangent, Inc. All Rights Reserved           */
/*                                                                                      */
/*  Prepared for GenEdit-Classic ver. 0.5, Dec. 15, 2000								*/
/****************************************************************************************/


#ifndef _SPLASH_SCRN_
#define _SPLASH_SCRN_

// Splash.h : header file
//

/////////////////////////////////////////////////////////////////////////////
//   Splash Screen class

class CSplashWnd : public CWnd
{
// Construction
protected:
	CSplashWnd();

// Attributes:
public:
	CBitmap m_bitmap;

// Operations
public:
	static void EnableSplashScreen(BOOL bEnable = TRUE);
	static void ShowSplashScreen(CWnd* pParentWnd = NULL);
	static BOOL PreTranslateAppMessage(MSG* pMsg);

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSplashWnd)
	//}}AFX_VIRTUAL

// Implementation
public:
	~CSplashWnd();
	virtual void PostNcDestroy();

protected:
	BOOL Create(CWnd* pParentWnd = NULL);
	void HideSplashScreen();
	static BOOL c_bShowSplashWnd;
	static CSplashWnd* c_pSplashWnd;

// Generated message map functions
protected:
	//{{AFX_MSG(CSplashWnd)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnPaint();
	afx_msg void OnTimer(UINT nIDEvent);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


#endif

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