📄 wadfile.h
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/****************************************************************************************/
/* WadFile.h */
/* */
/* Author: Jim Mischel, Ken Baird, Jeff Lomax */
/* Description: Genesis world editor header file */
/* */
/* The contents of this file are subject to the Genesis3D Public License */
/* Version 1.01 (the "License"); you may not use this file except in */
/* compliance with the License. You may obtain a copy of the License at */
/* http://www.genesis3d.com */
/* */
/* Software distributed under the License is distributed on an "AS IS" */
/* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */
/* the License for the specific language governing rights and limitations */
/* under the License. */
/* */
/* The Original Code is Genesis3D, released March 25, 1999. */
/* Genesis3D Version 1.1 released November 15, 1999 */
/* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */
/* */
/* Prepared for GenEdit-Classic ver. 0.5, Dec. 15, 2000 */
/****************************************************************************************/
#ifndef WADFILE_H
#define WADFILE_H
#include "bitmap.h"
struct WadFileEntry
{
geBitmap *bmp;
char *Name;
int Width, Height;
geBitmap *LockedBitmap;
void *BitsPtr;
};
class CWadFile
{
public:
int mBitmapCount;
WadFileEntry *mBitmaps;
CWadFile();
~CWadFile();
geBoolean Setup(const char *Filename);
private:
DestroyBitmapArray ();
};
#endif
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