📄 canvastest.java
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import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
import java.util.Random;
/**
* A MIDlet that demonstrates the basic use of the Canvas class by loading
* and drawing an image. Note that for this to work you must have the
* alienhead.png file in the directory where you execute the class.
*
* @author Martin J. Wells
*/
public class CanvasTest extends MIDlet implements CommandListener
{
private MyCanvas myCanvas;
private Command quit;
private Command redraw;
/**
* An inner class used to customize a Canvas for our needs.
*/
class MyCanvas extends Canvas
{
private Random randomizer = new Random();
/**
* @return A simple random range finder (returns a random value between
* an upper and lower range)
*/
private int getRand(int min, int max)
{
int r = Math.abs(randomizer.nextInt());
return (r % (max - min)) + min;
}
/**
* Called by the Application Manager when the Canvas needs repainting.
* This implementation uses the drawImage method to render the previously
* loaded alienHeadImage.
* @param graphics The graphics context for this Canvas
*/
protected void paint(Graphics graphics)
{
for (int i=10; i > 0; i--)
{
graphics.setGrayScale(getRand(1,254));
graphics.fillRect(0, 0, i*(getWidth()/10), i*(getHeight()/10));
}
}
}
/**
* Constructor for the MIDlet that firstly loads up a PNG image from a file
* then constructs the instance of our MyCanvas class and adds a quit and
* redraw command and sets this MIDlet to be the listener for Command events.
*/
public CanvasTest()
{
// Construct a the canvas
myCanvas = new MyCanvas();
// we still need a way to quit
quit = new Command("Quit", Command.EXIT, 2);
myCanvas.addCommand(quit);
// and a redraw trigger
redraw = new Command("Redraw", Command.SCREEN, 1);
myCanvas.addCommand(redraw);
myCanvas.setCommandListener(this);
}
/**
* Called by the Application Manager when the MIDlet is starting or resuming
* after being paused. In this example it acquires the current Display object
* and uses it to set the Canvas object created in the MIDlet constructor as
* the active Screen to display.
* @throws MIDletStateChangeException
*/
protected void startApp() throws MIDletStateChangeException
{
Display.getDisplay(this).setCurrent(myCanvas);
}
/**
* Called by the MID's Application Manager to pause the MIDlet. A good
* example of this is when the user receives an incoming phone call whilst
* playing your game. When they're done the Application Manager will call
* startApp to resume. For this example we don't need to do anything.
*/
protected void pauseApp()
{
}
/**
* Called by the MID's Application Manager when the MIDlet is about to
* be destroyed (removed from memory). You should take this as an opportunity
* to clear up any resources and save the game. For this example we don't
* need to do anything.
* @param unconditional if false you have the option of throwing a
* MIDletStateChangeException to abort the destruction process.
* @throws MIDletStateChangeException
*/
protected void destroyApp(boolean unconditional) throws MIDletStateChangeException
{
}
/**
* The CommandListener interface method called when the user executes
* a Command, in this case it can be the quit command, in which case we exit
* or the redraw command, in which case we call MyCanvas repaint method which
* will in turn cause it to be redrawn through the implement paint method.
* @param command
* @param displayable
*/
public void commandAction(Command command, Displayable displayable)
{
try
{
if (command == redraw)
{
// ask the canvas to redraw itself
myCanvas.repaint();
}
if (command == quit)
{
destroyApp(true);
notifyDestroyed();
}
}
catch (MIDletStateChangeException me)
{
System.out.println(me + " caught.");
}
}
}
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