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📄 sgameview.h

📁 自己写的贪吃蛇的MFC源代码
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// SGameView.h : interface of the CSGameView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_SGAMEVIEW_H__E849211C_D57E_4EB3_900F_52F639E55D4D__INCLUDED_)
#define AFX_SGAMEVIEW_H__E849211C_D57E_4EB3_900F_52F639E55D4D__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class CSGameView : public CView
{
protected: // create from serialization only
	CSGameView();
	DECLARE_DYNCREATE(CSGameView)

// Attributes
public:
	CSGameDoc* GetDocument();

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSGameView)
	public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	virtual void OnInitialUpdate();
	//}}AFX_VIRTUAL

// Implementation
public:
	CString m_strTopName;
	CString m_strTopLevel;
	CString m_strTopScore;
	void GetData();
	void LoadData();
	void LevelUpdate();
	int m_level; //等级
	void GameOver();
	void InitSnake();
	virtual ~CSGameView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	void CreateFood();
	//{{AFX_MSG(CSGameView)
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnNewGame();
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	afx_msg void OnLevel1();
	afx_msg void OnLevel2();
	afx_msg void OnLevel3();
	afx_msg void OnLevel4();
	afx_msg void OnLevel5();
	afx_msg void OnUpdateLevel1(CCmdUI* pCmdUI);
	afx_msg void OnUpdateLevel2(CCmdUI* pCmdUI);
	afx_msg void OnUpdateLevel3(CCmdUI* pCmdUI);
	afx_msg void OnUpdateLevel4(CCmdUI* pCmdUI);
	afx_msg void OnUpdateLevel5(CCmdUI* pCmdUI);
	afx_msg void OnMrhero();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	BOOL bUpdated;
	CString m_score;
	CString m_strLevel;
};

#ifndef _DEBUG  // debug version in SGameView.cpp
inline CSGameDoc* CSGameView::GetDocument()
   { return (CSGameDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SGAMEVIEW_H__E849211C_D57E_4EB3_900F_52F639E55D4D__INCLUDED_)

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