mgcmultiplecurve3.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 36 行
H
36 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCMULTIPLECURVE3_H
#define MGCMULTIPLECURVE3_H
#include "MgcMultipleCurve.h"
#include "MgcVector3.h"
class MgcMultipleCurve3 : public MgcMultipleCurve<MgcVector3>
{
public:
// abstract base class
MgcMultipleCurve3 (int iSegments, MgcReal* afTime);
// differential geometric quantities
MgcVector3 GetNormal (MgcReal fTime) const;
MgcVector3 GetBinormal (MgcReal fTime) const;
void GetFrame (MgcReal fTime, MgcVector3& kPosition, MgcVector3& kTangent,
MgcVector3& kNormal, MgcVector3& kBinormal) const;
MgcReal GetCurvature (MgcReal fTime) const;
MgcReal GetTorsion (MgcReal fTime) const;
};
#endif
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