mgclight.cpp
来自「3D Game Engine Design Source Code非常棒」· C++ 代码 · 共 85 行
CPP
85 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#include "MgcLight.h"
MgcImplementRTTI(MgcLight,MgcObject);
MgcImplementStream(MgcLight);
//---------------------------------------------------------------------------
MgcLight::MgcLight ()
:
m_kAmbient(MgcColor::BLACK),
m_kDiffuse(MgcColor::BLACK),
m_kSpecular(MgcColor::BLACK)
{
m_fConstant = 1.0;
m_fLinear = 0.0;
m_fQuadratic = 0.0;
m_fIntensity = 1.0;
m_bAttenuate = false;
m_bOn = true;
}
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
// streaming
//---------------------------------------------------------------------------
MgcObject* MgcLight::Factory (MgcStream& rkStream)
{
// MgcLight is abstract, Factory never called
return 0;
}
//---------------------------------------------------------------------------
void MgcLight::Load (MgcStream& rkStream, MgcStream::Link* pkLink)
{
MgcObject::Load(rkStream,pkLink);
// native data
MgcStreamRead(rkStream,m_kAmbient);
MgcStreamRead(rkStream,m_kDiffuse);
MgcStreamRead(rkStream,m_kSpecular);
MgcStreamRead(rkStream,m_fConstant);
MgcStreamRead(rkStream,m_fLinear);
MgcStreamRead(rkStream,m_fQuadratic);
MgcStreamRead(rkStream,m_fIntensity);
MgcStreamRead(rkStream,m_bAttenuate);
MgcStreamRead(rkStream,m_bOn);
}
//---------------------------------------------------------------------------
void MgcLight::Link (MgcStream& rkStream, MgcStream::Link* pkLink)
{
MgcObject::Link(rkStream,pkLink);
}
//---------------------------------------------------------------------------
bool MgcLight::Register (MgcStream& rkStream)
{
return MgcObject::Register(rkStream);
}
//---------------------------------------------------------------------------
void MgcLight::Save (MgcStream& rkStream)
{
MgcObject::Save(rkStream);
// native data
MgcStreamWrite(rkStream,m_kAmbient);
MgcStreamWrite(rkStream,m_kDiffuse);
MgcStreamWrite(rkStream,m_kSpecular);
MgcStreamWrite(rkStream,m_fConstant);
MgcStreamWrite(rkStream,m_fLinear);
MgcStreamWrite(rkStream,m_fQuadratic);
MgcStreamWrite(rkStream,m_fIntensity);
MgcStreamWrite(rkStream,m_bAttenuate);
MgcStreamWrite(rkStream,m_bOn);
}
//---------------------------------------------------------------------------
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