mgcshadestate.h

来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 48 行

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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#ifndef MGCSHADESTATE_H
#define MGCSHADESTATE_H

#include "MgcRenderState.h"
MgcSmartPointer(MgcShadeState);


class MgcShadeState : public MgcRenderState
{
    MgcDeclareDefaultState(MgcShadeState);
    MgcDeclareRTTI;
    MgcDeclareStream;

public:
    MgcShadeState ();
    virtual Type GetType () const;


    enum ShadeMode
    {
        SM_FLAT,
        SM_SMOOTH,
        SM_QUANTITY
    };

    ShadeMode& Shade ();

protected:
    ShadeMode m_eShade;
};

MgcRegisterStream(MgcShadeState);
#include "MgcShadeState.inl"

#endif

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