mgcimage.h

来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 63 行

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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#ifndef MGCIMAGE_H
#define MGCIMAGE_H

#include "MgcObject.h"


class MgcImage : public MgcObject
{
    MgcDeclareRTTI;
    MgcDeclareStream;

public:
    enum Type
    {
        IT_RGBA4444,
        IT_RGB888,
        IT_RGBA5551,
        IT_RGBA8888,
        IT_QUANTITY
    };

    MgcImage (Type eType, unsigned int uiWidth, unsigned int uiHeight,
        unsigned char* aucData);
    virtual ~MgcImage ();

    Type GetType () const;
    unsigned int GetBytesPerPixel () const;

    unsigned int GetWidth () const;
    unsigned int GetHeight () const;
    unsigned int GetQuantity () const;

    unsigned char* GetData () const;
    unsigned char* operator() (unsigned int uiIndex);

protected:
    MgcImage ();

    Type m_eType;
    unsigned int m_uiWidth, m_uiHeight, m_uiQuantity;
    unsigned char* m_aucData;

    static unsigned int ms_auiBytesPerPixel[IT_QUANTITY];
};

MgcSmartPointer(MgcImage);
MgcRegisterStream(MgcImage);
#include "MgcImage.inl"

#endif

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