mgcimage.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 63 行
H
63 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCIMAGE_H
#define MGCIMAGE_H
#include "MgcObject.h"
class MgcImage : public MgcObject
{
MgcDeclareRTTI;
MgcDeclareStream;
public:
enum Type
{
IT_RGBA4444,
IT_RGB888,
IT_RGBA5551,
IT_RGBA8888,
IT_QUANTITY
};
MgcImage (Type eType, unsigned int uiWidth, unsigned int uiHeight,
unsigned char* aucData);
virtual ~MgcImage ();
Type GetType () const;
unsigned int GetBytesPerPixel () const;
unsigned int GetWidth () const;
unsigned int GetHeight () const;
unsigned int GetQuantity () const;
unsigned char* GetData () const;
unsigned char* operator() (unsigned int uiIndex);
protected:
MgcImage ();
Type m_eType;
unsigned int m_uiWidth, m_uiHeight, m_uiQuantity;
unsigned char* m_aucData;
static unsigned int ms_auiBytesPerPixel[IT_QUANTITY];
};
MgcSmartPointer(MgcImage);
MgcRegisterStream(MgcImage);
#include "MgcImage.inl"
#endif
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