mgcbound.h

来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 46 行

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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#ifndef MGCBOUND_H
#define MGCBOUND_H

#include "MgcPlane.h"
class MgcMatrix3;


class MgcBound
{
public:
    MgcBound ();

    MgcVector3& Center ();
    MgcReal& Radius ();

    MgcBound& operator= (const MgcBound& rkBound);
    MgcBound& operator+= (const MgcBound& rkBound);

    void ComputeFromData (unsigned int uiQuantity, const MgcVector3* akData);

    MgcBound TransformBy (const MgcMatrix3& rkRotate,
        const MgcVector3& rkTranslate, MgcReal fScale) const;

    MgcPlane::Side WhichSide (const MgcPlane& rkPlane) const;

protected:
    MgcVector3 m_kCenter;
    MgcReal m_fRadius;
};

#include "MgcBound.inl"

#endif

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