mgcbeziertriangle.h

来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 44 行

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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#ifndef MGCBEZIERTRIANGLE_H
#define MGCBEZIERTRIANGLE_H

#include "MgcBezierPatch.h"


class MgcBezierTriangle : public MgcBezierPatch
{
    MgcDeclareRTTI;
    MgcDeclareStream;

public:
    virtual PatchType GetType () const { return PT_TRIANGLE; }

protected:
    // Construction.  MgcBezierTriangle accepts responsibility for deleting
    // the input array.
    MgcBezierTriangle (unsigned int uiDegree, unsigned int uiIndexQuantity,
        unsigned int* auiIndex);

    MgcBezierTriangle ();

    // tessellation
    void GenerateConnectivity (unsigned int uiLevel, MgcTriMesh* pkMesh,
        unsigned int& ruiTriangleStart);
};

MgcSmartPointer(MgcBezierTriangle);
MgcRegisterStream(MgcBezierTriangle);

#endif

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