mgcwireframestate.h

来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 40 行

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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#ifndef MGCWIREFRAMESTATE_H
#define MGCWIREFRAMESTATE_H

#include "MgcRenderState.h"
MgcSmartPointer(MgcWireframeState);


class MgcWireframeState : public MgcRenderState
{
    MgcDeclareDefaultState(MgcWireframeState);
    MgcDeclareRTTI;
    MgcDeclareStream;

public:
    MgcWireframeState ();
    virtual Type GetType () const;

    bool& Enabled ();

protected:
    bool m_bEnabled;
};

MgcRegisterStream(MgcWireframeState);
#include "MgcWireframeState.inl"

#endif

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