mgccamera.inl
来自「3D Game Engine Design Source Code非常棒」· INL 代码 · 共 98 行
INL
98 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
//---------------------------------------------------------------------------
inline MgcCamera::~MgcCamera ()
{
}
//---------------------------------------------------------------------------
inline MgcReal MgcCamera::GetFrustumNear () const
{
return m_fFrustumN;
}
//---------------------------------------------------------------------------
inline MgcReal MgcCamera::GetFrustumFar () const
{
return m_fFrustumF;
}
//---------------------------------------------------------------------------
inline MgcReal MgcCamera::GetFrustumLeft () const
{
return m_fFrustumL;
}
//---------------------------------------------------------------------------
inline MgcReal MgcCamera::GetFrustumRight () const
{
return m_fFrustumR;
}
//---------------------------------------------------------------------------
inline MgcReal MgcCamera::GetFrustumTop () const
{
return m_fFrustumT;
}
//---------------------------------------------------------------------------
inline MgcReal MgcCamera::GetFrustumBottom () const
{
return m_fFrustumB;
}
//---------------------------------------------------------------------------
inline MgcReal MgcCamera::GetViewPortLeft () const
{
return m_fPortL;
}
//---------------------------------------------------------------------------
inline MgcReal MgcCamera::GetViewPortRight () const
{
return m_fPortR;
}
//---------------------------------------------------------------------------
inline MgcReal MgcCamera::GetViewPortTop () const
{
return m_fPortT;
}
//---------------------------------------------------------------------------
inline MgcReal MgcCamera::GetViewPortBottom () const
{
return m_fPortB;
}
//---------------------------------------------------------------------------
inline const MgcVector3& MgcCamera::GetLocation () const
{
return m_kLocation;
}
//---------------------------------------------------------------------------
inline const MgcVector3& MgcCamera::GetLeft () const
{
return m_kLeft;
}
//---------------------------------------------------------------------------
inline const MgcVector3& MgcCamera::GetUp () const
{
return m_kUp;
}
//---------------------------------------------------------------------------
inline const MgcVector3& MgcCamera::GetDirection () const
{
return m_kDirection;
}
//---------------------------------------------------------------------------
inline void MgcCamera::SetPlaneState (unsigned int uiPlaneState)
{
m_uiPlaneState = uiPlaneState;
}
//---------------------------------------------------------------------------
inline unsigned int MgcCamera::GetPlaneState () const
{
return m_uiPlaneState;
}
//---------------------------------------------------------------------------
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