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📄 mgccore.dsp

📁 3D Game Engine Design Source Code非常棒
💻 DSP
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# Microsoft Developer Studio Project File - Name="MgcCore" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=MgcCore - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "MgcCore.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "MgcCore.mak" CFG="MgcCore - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "MgcCore - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "MgcCore - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Magic3D/Source/MgcCore", EAAAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "MgcCore - Win32 Release"

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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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LIB32=link.exe -lib
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# Begin Special Build Tool
ProjDir=.
SOURCE="$(InputPath)"
PostBuild_Cmds=copy $(ProjDir)\*.h ..\..\Include 	copy $(ProjDir)\*.inl ..\..\Include 	copy $(ProjDir)\*.pkg ..\..\Include
# End Special Build Tool

!ELSEIF  "$(CFG)" == "MgcCore - Win32 Debug"

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# PROP Use_Debug_Libraries 1
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# ADD LIB32 /nologo /out:"..\..\Library\Debug\MgcCore.lib"
# Begin Special Build Tool
ProjDir=.
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# End Special Build Tool

!ENDIF 

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SOURCE=.\MgcBox2.cpp
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SOURCE=.\MgcFrustum.cpp
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SOURCE=.\MgcMath.cpp
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SOURCE=.\MgcMatrix3.cpp
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SOURCE=.\MgcPlane.cpp
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SOURCE=.\MgcPolynomial.cpp
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SOURCE=.\MgcQuaternion.cpp
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SOURCE=.\MgcString.cpp
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SOURCE=.\MgcXFormInterp.cpp
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SOURCE=.\MgcEllipse.h
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SOURCE=.\MgcEllipsoid.h
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# Begin Source File

SOURCE=.\MgcExtraSpin.h
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SOURCE=.\MgcFrustum.h
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SOURCE=.\MgcLine3.h
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SOURCE=.\MgcLozenge.h
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SOURCE=.\MgcMath.h
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SOURCE=.\MgcTList.h
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SOURCE=.\MgcTStorage.h
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SOURCE=.\MgcVector2.h
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SOURCE=.\MgcVector3.h
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SOURCE=.\MgcBox2.inl
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SOURCE=.\MgcBox3.inl
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SOURCE=.\MgcCapsule.inl
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SOURCE=.\MgcCircle2.inl
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SOURCE=.\MgcCircle3.inl
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SOURCE=.\MgcCylinder.inl
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SOURCE=.\MgcDisk2.inl
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SOURCE=.\MgcDisk3.inl
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SOURCE=.\MgcEllipsoid.inl
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SOURCE=.\MgcExtraSpin.inl
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SOURCE=.\MgcFrustum.inl
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SOURCE=.\MgcLine3.inl
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SOURCE=.\MgcLozenge.inl
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SOURCE=.\MgcParallelogram3.inl
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SOURCE=.\MgcPlane.inl
# End Source File
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SOURCE=.\MgcRay3.inl
# End Source File
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SOURCE=.\MgcRectangle3.inl
# End Source File
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SOURCE=.\MgcSegment3.inl
# End Source File
# Begin Source File

SOURCE=.\MgcSphere.inl
# End Source File
# Begin Source File

SOURCE=.\MgcTArray.inl
# End Source File
# Begin Source File

SOURCE=.\MgcTClassArray.inl
# End Source File
# Begin Source File

SOURCE=.\MgcTClassList.inl
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SOURCE=.\MgcTClassMap.inl
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SOURCE=.\MgcTClassStorage.inl
# End Source File
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SOURCE=.\MgcTList.inl
# End Source File
# Begin Source File

SOURCE=.\MgcTMap.inl
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# Begin Source File

SOURCE=.\MgcTriangle3.inl
# End Source File
# Begin Source File

SOURCE=.\MgcTStorage.inl
# End Source File
# End Group
# Begin Source File

SOURCE=.\MgcCore.pkg
# End Source File
# End Target
# End Project

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