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📄 mgccylinder.h

📁 3D Game Engine Design Source Code非常棒
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#ifndef MGCCYLINDER_H
#define MGCCYLINDER_H

#include "MgcSegment3.h"


class MgcCylinder
{
public:
    // Cylinder line segment has end points C-(H/2)*D and C+(H/2)*D where
    // D is a unit-length vector.  H is infinity for infinite cylinder.

    MgcCylinder ();

    MgcVector3& Center ();
    const MgcVector3& Center () const;

    MgcVector3& Direction ();
    const MgcVector3& Direction () const;

    MgcReal& Height ();
    const MgcReal& Height () const;

    MgcReal& Radius ();
    const MgcReal& Radius () const;

    MgcSegment3 GetSegment () const;

protected:
    MgcVector3 m_kCenter;
    MgcVector3 m_kDirection;
    MgcReal m_fHeight;
    MgcReal m_fRadius;
};

#include "MgcCylinder.inl"

#endif

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