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📄 mgctclassstorage.h

📁 3D Game Engine Design Source Code非常棒
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#ifndef MGCTCLASSSTORAGE_H
#define MGCTCLASSSTORAGE_H

#include "MgcRTLib.h"

// The class T is intended to be class data and must have the following
// member functions:
//   T::T ()
//   T& T::operator= (const T&)
//
// The application is responsible for maintaining the quantity in storage.

template <class T>
class MgcTClassStorage
{
public:
    // construction and destruction
    MgcTClassStorage ();
    MgcTClassStorage (unsigned int uiQuantity);
    MgcTClassStorage (T* atStorage);
    ~MgcTClassStorage ();

    // element access
    T* GetStorage () const;
    T& operator[] (unsigned int uiIndex) const;

    // reorganization (new storage initialized by default constructor)
    void Resize (unsigned int uiOldQuantity, unsigned int uiNewQuantity,
        bool bCopy);

protected:
    T* m_atStorage;
};

#include "MgcTClassStorage.inl"

#endif

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