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📄 mgcbox2.h

📁 3D Game Engine Design Source Code非常棒
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#ifndef MGCBOX2_H
#define MGCBOX2_H

#include "MgcRTLib.h"
#include "MgcVector2.h"


class MgcBox2
{
public:
    MgcBox2 ();

    MgcVector2& Center ();
    const MgcVector2& Center () const;

    MgcVector2& Axis (int i);
    const MgcVector2& Axis (int i) const;
    MgcVector2* Axes ();
    const MgcVector2* Axes () const;

    MgcReal& Extent (int i);
    const MgcReal& Extent (int i) const;
    MgcReal* Extents ();
    const MgcReal* Extents () const;

    void ComputeVertices (MgcVector2 akVertex[4]) const;

protected:
    MgcVector2 m_kCenter;
    MgcVector2 m_akAxis[2];
    MgcReal m_afExtent[2];
};

#include "MgcBox2.inl"

#endif

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