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📄 mgcellipsoid.h

📁 3D Game Engine Design Source Code非常棒
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#ifndef MGCELLIPSOID_H
#define MGCELLIPSOID_H

#include "MgcMatrix3.h"


class MgcEllipsoidStandard
{
public:
    // (x/a)^2 + (y/b)^2 + (z/c)^2 = 1

    MgcEllipsoidStandard ();

    MgcReal& Extent (int i);
    const MgcReal& Extent (int i) const;
    MgcReal* Extents ();
    const MgcReal* Extents () const;

protected:
    MgcReal m_afExtent[3];
};


class MgcEllipsoid
{
public:
    // center-matrix form, (X-C)^T A (X-C) = 1, where A is a positive
    // definite matrix

    MgcEllipsoid ();

    MgcVector3& Center ();
    const MgcVector3& Center () const;

    MgcMatrix3& A ();
    const MgcMatrix3& A () const;

    MgcMatrix3& InverseA ();
    const MgcMatrix3& InverseA () const;

protected:
    MgcVector3 m_kCenter;
    MgcMatrix3 m_kA;
    MgcMatrix3 m_kInverseA;  // for intersection and culling support
};

#include "MgcEllipsoid.inl"

#endif

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