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📄 mgctarray.h

📁 3D Game Engine Design Source Code非常棒
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#ifndef MGCTARRAY_H
#define MGCTARRAY_H

#include "MgcRTLib.h"

// The class T is intended to be native data (int, float, char*, etc.).  The
// member function SetQuantity does memory copies knowing that T does not
// have side effects from construction or assignment.

template <class T>
class MgcTArray
{
public:
    // construction and destruction
    MgcTArray (unsigned int uiQuantity = 0, T* atArray = 0);
    MgcTArray (unsigned int uiQuantity, T tInitElement);
    ~MgcTArray ();

    // element access (uiIndex must be in range)
    T* GetArray () const;
    T& operator[] (unsigned int uiIndex) const;

    // reorganization (new array elements are uninitialized)
    void SetQuantity (unsigned int uiNewQuantity, bool bCopy);
    unsigned int GetQuantity () const;

protected:
    unsigned int m_uiQuantity;
    T* m_atArray;
};

#include "MgcTArray.inl"

#endif

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