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📄 mgclozenge.inl

📁 3D Game Engine Design Source Code非常棒
💻 INL
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

//----------------------------------------------------------------------------
inline MgcLozenge::MgcLozenge ()
{
    // no initialization for efficiency
}
//----------------------------------------------------------------------------
inline MgcVector3& MgcLozenge::Origin ()
{
    return m_kRectangle.Origin();
}
//----------------------------------------------------------------------------
inline const MgcVector3& MgcLozenge::Origin () const
{
    return m_kRectangle.Origin();
}
//----------------------------------------------------------------------------
inline MgcVector3& MgcLozenge::Edge0 ()
{
    return m_kRectangle.Edge0();
}
//----------------------------------------------------------------------------
inline const MgcVector3& MgcLozenge::Edge0 () const
{
    return m_kRectangle.Edge0();
}
//----------------------------------------------------------------------------
inline MgcVector3& MgcLozenge::Edge1 ()
{
    return m_kRectangle.Edge1();
}
//----------------------------------------------------------------------------
inline const MgcVector3& MgcLozenge::Edge1 () const
{
    return m_kRectangle.Edge1();
}
//----------------------------------------------------------------------------
inline MgcReal& MgcLozenge::Radius ()
{
    return m_fRadius;
}
//----------------------------------------------------------------------------
inline const MgcReal& MgcLozenge::Radius () const
{
    return m_fRadius;
}
//----------------------------------------------------------------------------
inline MgcRectangle3& MgcLozenge::Rectangle ()
{
    return m_kRectangle;
}
//----------------------------------------------------------------------------
inline const MgcRectangle3& MgcLozenge::Rectangle () const
{
    return m_kRectangle;
}
//----------------------------------------------------------------------------

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