📄 mgcline3.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCLINE3_H
#define MGCLINE3_H
#include "MgcVector3.h"
class MgcLine3
{
public:
// Line is L(t) = b+t*m for any MgcReal-valued t
// Ray has constraint t >= 0, b is the origin of the ray
// Line segment has constraint 0 <= t <= 1, b and b+m are end points
MgcLine3 ();
MgcVector3& Origin ();
const MgcVector3& Origin () const;
MgcVector3& Direction ();
const MgcVector3& Direction () const;
protected:
MgcVector3 m_kOrigin;
MgcVector3 m_kDirection;
};
#include "MgcLine3.inl"
#endif
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