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📄 mgcikgoal.cpp

📁 3D Game Engine Design Source Code非常棒
💻 CPP
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#include "MgcIKGoal.h"
#include "MgcSpatial.h"

MgcImplementRTTI(MgcIKGoal,MgcObject);
MgcImplementStream(MgcIKGoal);

//----------------------------------------------------------------------------
MgcIKGoal::MgcIKGoal (MgcSpatial* pkTarget, MgcSpatial* pkEffector,
    MgcReal fWeight)
{
    m_pkTarget = pkTarget;
    m_pkEffector = pkEffector;
    m_fWeight = fWeight;
}
//----------------------------------------------------------------------------
MgcIKGoal::MgcIKGoal ()
{
    m_pkTarget = 0;
    m_pkEffector = 0;
    m_fWeight = 1.0;
}
//----------------------------------------------------------------------------
MgcVector3 MgcIKGoal::GetPosition () const
{
    return m_pkTarget->WorldTranslate();
}
//----------------------------------------------------------------------------
MgcVector3 MgcIKGoal::GetEffectorPosition () const
{
    return m_pkEffector->WorldTranslate();
}
//----------------------------------------------------------------------------

//----------------------------------------------------------------------------
// streaming
//----------------------------------------------------------------------------
MgcObject* MgcIKGoal::Factory (MgcStream& rkStream)
{
    MgcIKGoal* pkObject = new MgcIKGoal;
    MgcStream::Link* pkLink = new MgcStream::Link(pkObject);
    pkObject->Load(rkStream,pkLink);
    return pkObject;
}
//----------------------------------------------------------------------------
void MgcIKGoal::Load (MgcStream& rkStream, MgcStream::Link* pkLink)
{
    MgcObject::Load(rkStream,pkLink);
}
//----------------------------------------------------------------------------
void MgcIKGoal::Link (MgcStream& rkStream, MgcStream::Link* pkLink)
{
    MgcObject::Link(rkStream,pkLink);
}
//----------------------------------------------------------------------------
bool MgcIKGoal::Register (MgcStream& rkStream)
{
    return MgcObject::Register(rkStream);
}
//----------------------------------------------------------------------------
void MgcIKGoal::Save (MgcStream& rkStream)
{
    MgcObject::Save(rkStream);
}
//----------------------------------------------------------------------------

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