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📄 mgcmorphcontroller.inl

📁 3D Game Engine Design Source Code非常棒
💻 INL
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#include "MgcRTLib.h"

//----------------------------------------------------------------------------
inline unsigned int MgcMorphController::GetTargetQuantity () const
{
    return m_uiTargetQuantity;
}
//----------------------------------------------------------------------------
inline MgcVector3* MgcMorphController::SetVertices (unsigned int uiTarget,
    MgcVector3* akVertex)
{
    assert( uiTarget < m_uiTargetQuantity );
    MgcVector3* akSave = m_aakVertex[uiTarget];
    m_aakVertex[uiTarget] = akVertex;
    return akSave;
}
//----------------------------------------------------------------------------
inline MgcVector3* MgcMorphController::GetVertices (unsigned int uiTarget)
{
    assert( uiTarget < m_uiTargetQuantity );
    return m_aakVertex[uiTarget];
}
//----------------------------------------------------------------------------
inline unsigned int MgcMorphController::GetKeyQuantity () const
{
    return m_uiKeyQuantity;
}
//----------------------------------------------------------------------------
inline MgcReal* MgcMorphController::SetTimes (MgcReal* afTime)
{
    MgcReal* afSave = m_afTime;
    m_afTime = afTime;
    return afSave;
}
//----------------------------------------------------------------------------
inline MgcReal* MgcMorphController::GetTimes ()
{
    return m_afTime;
}
//----------------------------------------------------------------------------
inline MgcReal* MgcMorphController::SetWeights (unsigned int uiKey,
    MgcReal* afWeight)
{
    assert( uiKey < m_uiKeyQuantity );
    MgcReal* afSave = m_aafWeight[uiKey];
    m_aafWeight[uiKey] = afWeight;
    return afSave;
}
//----------------------------------------------------------------------------
inline MgcReal* MgcMorphController::GetWeights (unsigned int uiKey)
{
    assert( uiKey < m_uiKeyQuantity );
    return m_aafWeight[uiKey];
}
//----------------------------------------------------------------------------
inline bool& MgcMorphController::UpdateNormals ()
{
    return m_bUpdateNormals;
}
//----------------------------------------------------------------------------

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