📄 mgckeyframecontroller.inl
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
//----------------------------------------------------------------------------
inline void MgcKeyframeController::SetTranslationQuantity (
unsigned int uiTQuantity)
{
m_uiTQuantity = uiTQuantity;
}
//----------------------------------------------------------------------------
inline void MgcKeyframeController::SetTranslationTimes (MgcReal* afTTime)
{
m_afTTime = afTTime;
}
//----------------------------------------------------------------------------
inline void MgcKeyframeController::SetTranslations (MgcVector3* akTData)
{
m_akTData = akTData;
}
//----------------------------------------------------------------------------
inline unsigned int MgcKeyframeController::GetTranslationQuantity () const
{
return m_uiTQuantity;
}
//----------------------------------------------------------------------------
inline MgcReal* MgcKeyframeController::GetTranslationTimes () const
{
return (MgcReal*) m_afTTime;
}
//----------------------------------------------------------------------------
inline MgcVector3* MgcKeyframeController::GetTranslations () const
{
return (MgcVector3*) m_akTData;
}
//----------------------------------------------------------------------------
inline void MgcKeyframeController::SetRotationQuantity (
unsigned int uiRQuantity)
{
m_uiRQuantity = uiRQuantity;
}
//----------------------------------------------------------------------------
inline void MgcKeyframeController::SetRotationTimes (MgcReal* afRTime)
{
m_afRTime = afRTime;
}
//----------------------------------------------------------------------------
inline void MgcKeyframeController::SetRotations (MgcQuaternion* akRData)
{
m_akRData = akRData;
}
//----------------------------------------------------------------------------
inline unsigned int MgcKeyframeController::GetRotationQuantity () const
{
return m_uiRQuantity;
}
//----------------------------------------------------------------------------
inline MgcReal* MgcKeyframeController::GetRotationTimes () const
{
return (MgcReal*) m_afRTime;
}
//----------------------------------------------------------------------------
inline MgcQuaternion* MgcKeyframeController::GetRotations () const
{
return (MgcQuaternion*) m_akRData;
}
//----------------------------------------------------------------------------
inline void MgcKeyframeController::SetScaleQuantity (unsigned int uiSQuantity)
{
m_uiSQuantity = uiSQuantity;
}
//----------------------------------------------------------------------------
inline void MgcKeyframeController::SetScaleTimes (MgcReal* afSTime)
{
m_afSTime = afSTime;
}
//----------------------------------------------------------------------------
inline void MgcKeyframeController::SetScales (MgcReal* afSData)
{
m_afSData = afSData;
}
//----------------------------------------------------------------------------
inline unsigned int MgcKeyframeController::GetScaleQuantity () const
{
return m_uiSQuantity;
}
//----------------------------------------------------------------------------
inline MgcReal* MgcKeyframeController::GetScaleTimes () const
{
return (MgcReal*) m_afSTime;
}
//----------------------------------------------------------------------------
inline MgcReal* MgcKeyframeController::GetScales () const
{
return (MgcReal*) m_afSData;
}
//----------------------------------------------------------------------------
inline unsigned int MgcKeyframeController::GetSharedQuantity () const
{
return m_uiSharedQuantity;
}
//----------------------------------------------------------------------------
inline MgcReal* MgcKeyframeController::GetSharedTimes () const
{
return (MgcReal*) m_afSharedTime;
}
//----------------------------------------------------------------------------
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