📄 mgcikcontroller.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#include "MgcIKController.h"
#include "MgcIKJoint.h"
#include "MgcNode.h"
MgcImplementRTTI(MgcIKController,MgcController);
MgcImplementStream(MgcIKController);
//----------------------------------------------------------------------------
MgcIKController::MgcIKController (MgcSpatial* pkObject)
{
MgcController::SetObject(pkObject);
m_uiJointQuantity = 0;
m_apkJoint = 0;
m_uiGoalQuantity = 0;
m_apkGoal = 0;
m_uiIterations = 16;
}
//----------------------------------------------------------------------------
MgcIKController::~MgcIKController ()
{
delete[] m_apkJoint;
delete[] m_apkGoal;
}
//----------------------------------------------------------------------------
void MgcIKController::Initialize ()
{
}
//----------------------------------------------------------------------------
bool MgcIKController::Converged ()
{
return false;
}
//----------------------------------------------------------------------------
bool MgcIKController::Update (MgcReal fAppTime)
{
if ( !Active() )
{
// controller does not compute world transform
return false;
}
// Make sure effectors are all current in world space. It is assumed
// that the joints form a chain, so the world transforms of joint I
// are the parent transforms for the joint I+1.
unsigned int uiJ;
for (uiJ = 0; uiJ < m_uiJointQuantity; uiJ++)
m_apkJoint[uiJ]->UpdateTransforms();
// Update joints one-at-a-time to meet goals. As each joint is updated,
// the effectors occurring in the chain after that joint must be made
// current in world space.
Initialize();
for (unsigned int uiI = 0; uiI < m_uiIterations && !Converged(); uiI++)
{
for (uiJ = 0; uiJ < m_uiJointQuantity; uiJ++)
{
m_apkJoint[uiJ]->Update(m_uiGoalQuantity,m_apkGoal);
for (unsigned int uiK = uiJ; uiK < m_uiJointQuantity; uiK++)
m_apkJoint[uiK]->UpdateTransforms();
}
}
// controller does not compute world transform
return false;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// streaming
//----------------------------------------------------------------------------
MgcObject* MgcIKController::Factory (MgcStream& rkStream)
{
MgcIKController* pkObject = new MgcIKController;
MgcStream::Link* pkLink = new MgcStream::Link(pkObject);
pkObject->Load(rkStream,pkLink);
return pkObject;
}
//----------------------------------------------------------------------------
void MgcIKController::Load (MgcStream& rkStream, MgcStream::Link* pkLink)
{
MgcController::Load(rkStream,pkLink);
}
//----------------------------------------------------------------------------
void MgcIKController::Link (MgcStream& rkStream, MgcStream::Link* pkLink)
{
MgcController::Link(rkStream,pkLink);
}
//----------------------------------------------------------------------------
bool MgcIKController::Register (MgcStream& rkStream)
{
return MgcController::Register(rkStream);
}
//----------------------------------------------------------------------------
void MgcIKController::Save (MgcStream& rkStream)
{
MgcController::Save(rkStream);
}
//----------------------------------------------------------------------------
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