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📄 mgcikcontroller.h

📁 3D Game Engine Design Source Code非常棒
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#ifndef MGCIKCONTROLLER_H
#define MGCIKCONTROLLER_H

#include "MgcController.h"
#include "MgcVector3.h"
class MgcIKJoint;
class MgcIKGoal;
class MgcSpatial;


class MgcIKController : public MgcController
{
    MgcDeclareRTTI;
    MgcDeclareStream;

public:
    MgcIKController (MgcSpatial* pkObject = 0);
    virtual ~MgcIKController ();

    virtual bool Update (MgcReal fAppTime);

    unsigned int& JointQuantity ();
    MgcIKJoint**& Joints ();

    unsigned int& GoalQuantity ();
    MgcIKGoal**& Goals ();

    unsigned int& Iterations ();

protected:
    void Initialize ();
    bool Converged ();

    unsigned int m_uiJointQuantity;
    MgcIKJoint** m_apkJoint;

    unsigned int m_uiGoalQuantity;
    MgcIKGoal** m_apkGoal;

    unsigned int m_uiIterations;
};

MgcSmartPointer(MgcIKController);
MgcRegisterStream(MgcIKController);
#include "MgcIKController.inl"

#endif

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