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📄 mgcsoftcolor.h

📁 3D Game Engine Design Source Code非常棒
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#ifndef MGCSOFTCOLOR_H
#define MGCSOFTCOLOR_H

#include "MgcColor.h"


class MgcSoftColor
{
public:
    MgcSoftColor (unsigned short usColor = 0);
    MgcSoftColor (MgcReal fR, MgcReal fG, MgcReal fB);
    MgcSoftColor (const MgcColor& rkColor);

    // (iR,iG,iB) must be 8-bit-per-channel color
    MgcSoftColor (int iR, int iG, int iB);

    // returned values are 8-bit
    int GetR () const;
    int GetG () const;
    int GetB () const;

    operator unsigned short ();
    operator MgcColor ();

    MgcSoftColor& operator= (const MgcColor& rkColor);

    static const MgcSoftColor WHITE;
    static const MgcSoftColor BLACK;
    static const MgcReal SCALE;

protected:
    // format is 1555 (1-bit unused, 5-bits R, 5-bits G, 5-bits B)
    unsigned short m_usColor;

    static MgcReal ms_fInverse31;
};

#include "MgcSoftColor.inl"

#endif

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