📄 mgcdistvec3frustum.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCDISTVEC3FRUSTUM_H
#define MGCDISTVEC3FRUSTUM_H
#include "MgcFrustum.h"
// The calculations assume that the frustum is a solid, so any point inside
// the frustum has distance zero.
// squared distance measurements
MgcReal MgcSqrDistance (const MgcVector3& rkPoint,
const MgcFrustum& rkFrustum, MgcVector3* pkClosest = 0);
// distance measurements
MgcReal MgcDistance (const MgcVector3& rkPoint, const MgcFrustum& rkFrustum,
MgcVector3* pkClosest = 0);
#endif
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