📄 mgcdistvec3rct3.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#include "MgcDistVec3Rct3.h"
//----------------------------------------------------------------------------
MgcReal MgcSqrDistance (const MgcVector3& rkPoint, const MgcRectangle3& rkRct,
MgcReal* pfSParam, MgcReal* pfTParam)
{
MgcVector3 kDiff = rkRct.Origin() - rkPoint;
MgcReal fA00 = rkRct.Edge0().SquaredLength();
MgcReal fA11 = rkRct.Edge1().SquaredLength();
MgcReal fB0 = kDiff.Dot(rkRct.Edge0());
MgcReal fB1 = kDiff.Dot(rkRct.Edge1());
MgcReal fS = -fB0, fT = -fB1;
MgcReal fSqrDist = kDiff.SquaredLength();
if ( fS < 0.0 )
{
fS = 0.0;
}
else if ( fS <= fA00 )
{
fS /= fA00;
fSqrDist += fB0*fS;
}
else
{
fS = 1.0;
fSqrDist += fA00 + 2.0*fB0;
}
if ( fT < 0.0 )
{
fT = 0.0;
}
else if ( fT <= fA11 )
{
fT /= fA11;
fSqrDist += fB1*fT;
}
else
{
fT = 1.0;
fSqrDist += fA11 + 2.0*fB1;
}
if ( pfSParam )
*pfSParam = fS;
if ( pfTParam )
*pfTParam = fT;
return MgcMath::Abs(fSqrDist);
}
//----------------------------------------------------------------------------
MgcReal MgcDistance (const MgcVector3& rkPoint, const MgcRectangle3& rkRct,
MgcReal* pfSParam, MgcReal* pfTParam)
{
return MgcMath::Sqrt(MgcSqrDistance(rkPoint,rkRct,pfSParam,pfTParam));
}
//----------------------------------------------------------------------------
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