⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 mgcdisttri3pgm3.cpp

📁 3D Game Engine Design Source Code非常棒
💻 CPP
字号:
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#include "MgcDistLin3Tri3.h"
#include "MgcDistLin3Pgm3.h"#include "MgcDistTri3Pgm3.h"

//----------------------------------------------------------------------------MgcReal MgcSqrDistance (const MgcTriangle3& rkTri,
    const MgcParallelogram3& rkPgm, MgcReal* pfTriP0, MgcReal* pfTriP1,
    MgcReal* pfPgmP0, MgcReal* pfPgmP1)
{    MgcReal fS, fT, fS0, fT0;  // triangle parameters    MgcReal fU, fV, fU0, fV0;  // parallelogram parameters    MgcReal fSqrDist, fSqrDist0;    MgcSegment3 kSeg;    // compare edges of tri against all of pgm    kSeg.Origin() = rkTri.Origin();    kSeg.Direction() = rkTri.Edge0();    fSqrDist = MgcSqrDistance(kSeg,rkPgm,&fS,&fU,&fV);    fT = 0.0;    kSeg.Direction() = rkTri.Edge1();    fSqrDist0 = MgcSqrDistance(kSeg,rkPgm,&fT0,&fU0,&fV0);    fS0 = 0.0;    if ( fSqrDist0 < fSqrDist )    {        fSqrDist = fSqrDist0;        fS = fS0;        fT = fT0;        fU = fU0;        fV = fV0;    }    kSeg.Origin() = kSeg.Origin() + rkTri.Edge0();    kSeg.Direction() = kSeg.Direction() - rkTri.Edge0();    fSqrDist0 = MgcSqrDistance(kSeg,rkPgm,&fT0,&fU0,&fV0);    fS0 = 1.0-fT0;    if ( fSqrDist0 < fSqrDist )    {        fSqrDist = fSqrDist0;        fS = fS0;        fT = fT0;        fU = fU0;        fV = fV0;    }    // compare edges of pgm against all of tri    kSeg.Origin() = rkPgm.Origin();    kSeg.Direction() = rkPgm.Edge0();    fSqrDist0 = MgcSqrDistance(kSeg,rkTri,&fU0,&fS0,&fT0);    fV0 = 0.0;    if ( fSqrDist0 < fSqrDist )    {        fSqrDist = fSqrDist0;        fS = fS0;        fT = fT0;        fU = fU0;        fV = fV0;    }    kSeg.Direction() = rkPgm.Edge1();    fSqrDist0 = MgcSqrDistance(kSeg,rkTri,&fV0,&fS0,&fT0);    fU0 = 0.0;    if ( fSqrDist0 < fSqrDist )    {        fSqrDist = fSqrDist0;        fS = fS0;        fT = fT0;        fU = fU0;        fV = fV0;    }    kSeg.Origin() = rkPgm.Origin() + rkPgm.Edge1();    kSeg.Direction() = rkPgm.Edge0();    fSqrDist0 = MgcSqrDistance(kSeg,rkTri,&fU0,&fS0,&fT0);    fV0 = 1.0;    if ( fSqrDist0 < fSqrDist )    {        fSqrDist = fSqrDist0;        fS = fS0;        fT = fT0;        fU = fU0;        fV = fV0;    }    kSeg.Origin() = rkPgm.Origin() + rkPgm.Edge0();    kSeg.Direction() = rkPgm.Edge1();    fSqrDist0 = MgcSqrDistance(kSeg,rkTri,&fV0,&fS0,&fT0);    fU0 = 1.0;    if ( fSqrDist0 < fSqrDist )    {        fSqrDist = fSqrDist0;        fS = fS0;        fT = fT0;        fU = fU0;        fV = fV0;    }    if ( pfTriP0 )
        *pfTriP0 = fS;

    if ( pfTriP1 )
        *pfTriP1 = fT;

    if ( pfPgmP0 )
        *pfPgmP0 = fU;

    if ( pfPgmP1 )
        *pfPgmP1 = fV;

    return MgcMath::Abs(fSqrDist);
}//----------------------------------------------------------------------------
MgcReal MgcDistance (const MgcTriangle3& rkTri,
    const MgcParallelogram3& rkPgm, MgcReal* pfTriP0, MgcReal* pfTriP1,
    MgcReal* pfPgmP0, MgcReal* pfPgmP1)
{
    return MgcMath::Sqrt(MgcSqrDistance(rkTri,rkPgm,pfTriP0,pfTriP1,
        pfPgmP0,pfPgmP1));
}
//----------------------------------------------------------------------------

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -