📄 mgcdistvec3cir3.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#include "MgcDistVec3Cir3.h"
static const MgcReal gs_fTolerance = 1e-05;
//----------------------------------------------------------------------------
MgcReal MgcSqrDistance (const MgcVector3& rkPoint, const MgcCircle3& rkCircle,
MgcVector3* pkClosest)
{
// signed distance from point to plane of circle
MgcVector3 kDiff0 = rkPoint - rkCircle.Center();
MgcReal fDist = kDiff0.Dot(rkCircle.N());
// projection of P-C onto plane is Q-C = P-C - (fDist)*N
MgcVector3 kDiff1 = kDiff0 - fDist*rkCircle.N();
MgcReal fSqrLen = kDiff1.SquaredLength();
MgcVector3 kClosest;
MgcReal fSqrDist;
if ( fSqrLen >= gs_fTolerance )
{
kClosest = rkCircle.Center() +
(rkCircle.Radius()/MgcMath::Sqrt(fSqrLen))*kDiff1;
MgcVector3 kDiff2 = rkPoint - kClosest;
fSqrDist = kDiff2.SquaredLength();
}
else
{
kClosest = MgcVector3(MgcMath::INFINITY,MgcMath::INFINITY,
MgcMath::INFINITY);
fSqrDist = rkCircle.Radius()*rkCircle.Radius()+fDist*fDist;
}
if ( pkClosest )
*pkClosest = kClosest;
return fSqrDist;
}
//----------------------------------------------------------------------------
MgcReal MgcSqrDistance (const MgcVector3& rkPoint, const MgcDisk3& rkDisk,
MgcVector3* pkClosest)
{
// signed distance from point to plane of rkDisk
MgcVector3 kDiff0 = rkPoint - rkDisk.Center();
MgcReal fDist = kDiff0.Dot(rkDisk.N());
// projection of P-C onto plane is Q-C = P-C - (fDist)*N
MgcVector3 kDiff1 = kDiff0 - fDist*rkDisk.N();
MgcReal fSqrLen = kDiff1.SquaredLength();
MgcVector3 kClosest;
MgcReal fSqrDist;
if ( fSqrLen <= rkDisk.Radius()*rkDisk.Radius() )
{
// projected point Q is in disk and is closest to P
kClosest = rkDisk.Center() + kDiff1;
fSqrDist = fDist;
}
else
{
// projected point Q is outside disk, closest point is on circle
kClosest = rkDisk.Center() +
(rkDisk.Radius()/MgcMath::Sqrt(fSqrLen))*kDiff1;
MgcVector3 kDiff2 = rkPoint - kClosest;
fSqrDist = kDiff2.SquaredLength();
}
if ( pkClosest )
*pkClosest = kClosest;
return fSqrDist;
}
//----------------------------------------------------------------------------
MgcReal MgcDistance (const MgcVector3& rkPoint, const MgcCircle3& rkCircle,
MgcVector3* pkClosest)
{
return MgcMath::Sqrt(MgcSqrDistance(rkPoint,rkCircle,pkClosest));
}
//----------------------------------------------------------------------------
MgcReal MgcDistance (const MgcVector3& rkPoint, const MgcDisk3& rkDisk,
MgcVector3* pkClosest)
{
return MgcMath::Sqrt(MgcSqrDistance(rkPoint,rkDisk,pkClosest));
}
//----------------------------------------------------------------------------
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