📄 mgcdisttri3tri3.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#include "MgcDistLin3Tri3.h"#include "MgcDistTri3Tri3.h"
//----------------------------------------------------------------------------MgcReal MgcSqrDistance (const MgcTriangle3& rkTri0,
const MgcTriangle3& rkTri1, MgcReal* pfTri0P0, MgcReal* pfTri0P1,
MgcReal* pfTri1P0, MgcReal* pfTri1P1)
{ MgcReal fS, fT, fU, fV, fS0, fT0, fU0, fV0, fSqrDist, fSqrDist0; MgcSegment3 kSeg; // compare edges of tri0 against all of tri1 kSeg.Origin() = rkTri0.Origin(); kSeg.Direction() = rkTri0.Edge0(); fSqrDist = MgcSqrDistance(kSeg,rkTri1,&fS,&fU,&fV); fT = 0.0; kSeg.Direction() = rkTri0.Edge1(); fSqrDist0 = MgcSqrDistance(kSeg,rkTri1,&fT0,&fU0,&fV0); fS0 = 0.0; if ( fSqrDist0 < fSqrDist ) { fSqrDist = fSqrDist0; fS = fS0; fT = fT0; fU = fU0; fV = fV0; } kSeg.Origin() = kSeg.Origin() + rkTri0.Edge0(); kSeg.Direction() = kSeg.Direction() - rkTri0.Edge0(); fSqrDist0 = MgcSqrDistance(kSeg,rkTri1,&fT0,&fU0,&fV0); fS0 = 1.0-fT0; if ( fSqrDist0 < fSqrDist ) { fSqrDist = fSqrDist0; fS = fS0; fT = fT0; fU = fU0; fV = fV0; } // compare edges of tri1 against all of tri0 kSeg.Origin() = rkTri1.Origin(); kSeg.Direction() = rkTri1.Edge0(); fSqrDist0 = MgcSqrDistance(kSeg,rkTri0,&fU0,&fS0,&fT0); fV0 = 0.0; if ( fSqrDist0 < fSqrDist ) { fSqrDist = fSqrDist0; fS = fS0; fT = fT0; fU = fU0; fV = fV0; } kSeg.Direction() = rkTri1.Edge1(); fSqrDist0 = MgcSqrDistance(kSeg,rkTri0,&fV0,&fS0,&fT0); fU0 = 0.0; if ( fSqrDist0 < fSqrDist ) { fSqrDist = fSqrDist0; fS = fS0; fT = fT0; fU = fU0; fV = fV0; } kSeg.Origin() = kSeg.Origin() + rkTri1.Edge0(); kSeg.Direction() = kSeg.Direction() - rkTri1.Edge0(); fSqrDist0 = MgcSqrDistance(kSeg,rkTri0,&fV0,&fS0,&fT0); fU0 = 1.0-fV0; if ( fSqrDist0 < fSqrDist ) { fSqrDist = fSqrDist0; fS = fS0; fT = fT0; fU = fU0; fV = fV0; }
if ( pfTri0P0 )
*pfTri0P0 = fS;
if ( pfTri0P1 )
*pfTri0P1 = fT;
if ( pfTri1P0 )
*pfTri1P0 = fU;
if ( pfTri1P1 )
*pfTri1P1 = fV;
return MgcMath::Abs(fSqrDist);
}//----------------------------------------------------------------------------MgcReal MgcDistance (const MgcTriangle3& rkTri0, const MgcTriangle3& rkTri1,
MgcReal* pfTri0P0, MgcReal* pfTri0P1, MgcReal* pfTri1P0,
MgcReal* pfTri1P1)
{
return MgcMath::Sqrt(MgcSqrDistance(rkTri0,rkTri1,pfTri0P0,pfTri0P1,
pfTri1P0,pfTri1P1));
}
//----------------------------------------------------------------------------
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