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📄 mgcintrbox3box3.h

📁 3D Game Engine Design Source Code非常棒
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#ifndef MGCINTRBOX3BOX3_H
#define MGCINTRBOX3BOX3_H

#include "MgcBox3.h"

// boxes are stationary
bool MgcTestIntersection (const MgcBox3& rkBox0, const MgcBox3& rkBox1);

// boxes have constant linear velocity
bool McgTestIntersection (MgcReal fTime, const MgcBox3& rkBox0,
    const MgcVector3& rkVel0, const MgcBox3& rkBox1,
    const MgcVector3& rkVel1);

// boxes have constant linear velocities and angular velocities
bool MgcTestIntersection (MgcReal fTime, int iNumSteps, const MgcBox3& rkBox0,
    const MgcVector3& rkVel0, const MgcVector3& rkRotCen0,
    const MgcVector3& rkRotAxis0, const MgcBox3& rkBox1,
    const MgcVector3& rkVel1, const MgcVector3& rkRotCen1,
    const MgcVector3& rkRotAxis1);

#endif

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