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📄 mgcintrlin3elp3.h

📁 3D Game Engine Design Source Code非常棒
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#ifndef MGCINTRLIN3ELP3_H
#define MGCINTRLIN3ELP3_H

#include "MgcEllipsoid.h"
#include "MgcLine3.h"
#include "MgcRay3.h"
#include "MgcSegment3.h"

// return value is 'true' if and only if objects intersect

bool MgcTestIntersection (const MgcSegment3& rkSegment,
    const MgcEllipsoid& rkEllipsoid);
bool MgcTestIntersection (const MgcRay3& rkRay,
    const MgcEllipsoid& rkEllipsoid);
bool MgcTestIntersection (const MgcLine3& rkLine,
    const MgcEllipsoid& rkEllipsoid);

bool MgcFindIntersection (const MgcSegment3& rkSegment,
    const MgcEllipsoid& rkEllipsoid, int& riQuantity, MgcVector3 akPoint[2]);
bool MgcFindIntersection (const MgcRay3& rkRay,
    const MgcEllipsoid& rkEllipsoid, int& riQuantity, MgcVector3 akPoint[2]);
bool MgcFindIntersection (const MgcLine3& rkLine,
    const MgcEllipsoid& rkEllipsoid, int& riQuantity, MgcVector3 akPoint[2]);

#endif

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