📄 mgcintrplnelp3.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCINTRPLNELP3_H
#define MGCINTRPLNELP3_H
#include "MgcEllipsoid.h"
#include "MgcPlane.h"
// The boolean bUnitNormal is a hint about whether or not the plane normal
// is unit length. If it is not, the length must be calculated by these
// routines. For batch calls, the plane normal should be unitized in advance
// to avoid the expensive length calculation. The inverse of the ellipsoid
// matrix (MgcEllipsoid::InverseA()) is assumed to be valid.
bool MgcTestIntersection (const MgcPlane& rkPlane,
const MgcEllipsoid& rkEllipsoid, bool bUnitNormal);
// Culling support. View frustum is assumed to be on the positive side of
// the plane. Ellipsoid is culled if it is on the negative side.
bool MgcCulled (const MgcPlane& rkPlane, const MgcEllipsoid& rkEllipsoid,
bool bUnitNormal);
#endif
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