📄 mgcoglshadestate.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#include "MgcOglRenderer.h"
GLenum MgcOglRenderer::ms_aeShade[MgcShadeState::SM_QUANTITY] =
{
GL_FLAT,
GL_SMOOTH
};
//----------------------------------------------------------------------------
void MgcOglRenderer::SetShadeState (MgcShadeState* pkState)
{
glShadeModel(ms_aeShade[pkState->Shade()]);
}
//----------------------------------------------------------------------------
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