📄 mgcoglcamera.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "MgcOglCamera.h"
MgcImplementRTTI(MgcOglCamera,MgcCamera);
MgcImplementStream(MgcOglCamera);
//----------------------------------------------------------------------------
MgcOglCamera::MgcOglCamera (MgcReal fWidth, MgcReal fHeight)
{
m_fWidth = fWidth;
m_fHeight = fHeight;
OnFrustumChange();
OnViewPortChange();
OnFrameChange();
}
//----------------------------------------------------------------------------
MgcOglCamera::MgcOglCamera ()
{
m_fWidth = 0.0;
m_fHeight = 0.0;
}
//----------------------------------------------------------------------------
void MgcOglCamera::OnFrustumChange ()
{
MgcCamera::OnFrustumChange();
// set projection matrix
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(m_fFrustumL,m_fFrustumR,m_fFrustumB,m_fFrustumT,m_fFrustumN,
m_fFrustumF);
}
//----------------------------------------------------------------------------
void MgcOglCamera::OnViewPortChange ()
{
MgcCamera::OnViewPortChange();
// set view port
GLint iX = (GLint)(m_fPortL*m_fWidth);
GLint iY = (GLint)(m_fPortB*m_fHeight);
GLsizei iW = (GLsizei)((m_fPortR - m_fPortL)*m_fWidth);
GLsizei iH = (GLsizei)((m_fPortT - m_fPortB)*m_fHeight);
glViewport(iX,iY,iW,iH);
}
//----------------------------------------------------------------------------
void MgcOglCamera::OnFrameChange ()
{
MgcCamera::OnFrameChange();
// set view matrix
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
MgcVector3 kLookAt = m_kLocation + m_kDirection;
gluLookAt(m_kLocation.x,m_kLocation.y,m_kLocation.z,kLookAt.x,kLookAt.y,
kLookAt.z,m_kUp.x,m_kUp.y,m_kUp.z);
}
//----------------------------------------------------------------------------
//---------------------------------------------------------------------------
// streaming
//---------------------------------------------------------------------------
MgcObject* MgcOglCamera::Factory (MgcStream& rkStream)
{
MgcOglCamera* pkObject = new MgcOglCamera;
MgcStream::Link* pkLink = new MgcStream::Link(pkObject);
pkObject->Load(rkStream,pkLink);
return pkObject;
}
//---------------------------------------------------------------------------
void MgcOglCamera::Load (MgcStream& rkStream, MgcStream::Link* pkLink)
{
MgcCamera::Load(rkStream,pkLink);
// native data
MgcStreamRead(rkStream,m_fWidth);
MgcStreamRead(rkStream,m_fHeight);
}
//---------------------------------------------------------------------------
void MgcOglCamera::Link (MgcStream& rkStream, MgcStream::Link* pkLink)
{
MgcCamera::Link(rkStream,pkLink);
}
//---------------------------------------------------------------------------
bool MgcOglCamera::Register (MgcStream& rkStream)
{
return MgcCamera::Register(rkStream);
}
//---------------------------------------------------------------------------
void MgcOglCamera::Save (MgcStream& rkStream)
{
MgcCamera::Save(rkStream);
// native data
MgcStreamWrite(rkStream,m_fWidth);
MgcStreamWrite(rkStream,m_fHeight);
}
//---------------------------------------------------------------------------
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