📄 mgcoglrenderer.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCOGLRENDERER_H
#define MGCOGLRENDERER_H
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "MgcOglCamera.h"
#include "MgcRenderer.h"
class MgcPolyline;
class MgcTriMesh;
class MgcOglRenderer : public MgcRenderer
{
MgcDeclareRTTI;
MgcDeclareStream;
public:
// construction and destruction
MgcOglRenderer (HWND hWnd, int iWidth, int iHeight);
virtual ~MgcOglRenderer ();
void GetDriverInformation ();
virtual void SetBackgroundColor (const MgcColor& rkColor);
virtual void ClearBackBuffer ();
virtual void DisplayBackBuffer ();
virtual void ClearZBuffer ();
virtual void ClearBuffers ();
virtual void Draw (const MgcTriMesh& rkMesh);
virtual void Draw (const MgcPolyline& rkLine);
// for use in deferred renderer creation when loading renderer from stream
MgcOglRenderer ();
void CreateRenderer (HWND hWnd);
protected:
// state management
virtual void InitializeState ();
virtual void SetAlphaState (MgcAlphaState* pkState);
virtual void SetDitherState (MgcDitherState* pkState);
virtual void SetFogState (MgcFogState* pkState);
virtual void SetLightState (MgcLightState* pkState);
virtual void SetMaterialState (MgcMaterialState* pkState);
virtual void SetShadeState (MgcShadeState* pkState);
virtual void SetTextureState (MgcTextureState* pkState);
virtual void SetVertexColorState (MgcVertexColorState* pkState);
virtual void SetWireframeState (MgcWireframeState* pkState);
virtual void SetZBufferState (MgcZBufferState* pkState);
// window parameters
HWND m_hWnd;
HDC m_hWindowDC;
HGLRC m_hWindowRC;
// maps from Magic enums to OpenGL enums
static GLenum ms_aeAlphaSrcBlend[MgcAlphaState::SBF_QUANTITY];
static GLenum ms_aeAlphaDstBlend[MgcAlphaState::DBF_QUANTITY];
static GLenum ms_aeAlphaTest[MgcAlphaState::TF_QUANTITY];
static GLenum ms_aeFogDensity[MgcFogState::DF_QUANTITY];
static GLenum ms_aeFogApply[MgcFogState::AF_QUANTITY];
static GLenum ms_aeShade[MgcShadeState::SM_QUANTITY];
static GLenum ms_aeTextureCorrection[MgcTexture::CM_QUANTITY];
static GLenum ms_aeTextureApply[MgcTexture::AM_QUANTITY];
static GLenum ms_aeTextureFilter[MgcTexture::FM_QUANTITY];
static GLenum ms_aeTextureMipmap[MgcTexture::MM_QUANTITY];
static GLenum ms_aeImageComponents[MgcImage::IT_QUANTITY];
static GLenum ms_aeImageFormats[MgcImage::IT_QUANTITY];
static GLenum ms_aeZBufferCompare[MgcZBufferState::CF_QUANTITY];
// for debugging
bool OperationOkay ();
};
MgcSmartPointer(MgcOglRenderer);
MgcRegisterStream(MgcOglRenderer);
#endif
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