📄 mgcoglzbufferstate.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#include "MgcOglRenderer.h"
GLenum MgcOglRenderer::ms_aeZBufferCompare[MgcZBufferState::CF_QUANTITY] =
{
GL_NEVER,
GL_LESS,
GL_EQUAL,
GL_LEQUAL,
GL_GREATER,
GL_NOTEQUAL,
GL_GEQUAL,
GL_ALWAYS
};
//----------------------------------------------------------------------------
void MgcOglRenderer::SetZBufferState (MgcZBufferState* pkState)
{
if ( pkState->Enabled() )
{
glEnable(GL_DEPTH_TEST);
glDepthFunc(ms_aeZBufferCompare[pkState->Compare()]);
}
else
{
glDisable(GL_DEPTH_TEST);
glDepthFunc(GL_ALWAYS);
}
if ( pkState->Writeable() )
glDepthMask(GL_TRUE);
else
glDepthMask(GL_FALSE);
}
//----------------------------------------------------------------------------
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