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📄 mgccontlozenge.h

📁 3D Game Engine Design Source Code非常棒
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#ifndef MGCCONTLOZENGE_H
#define MGCCONTLOZENGE_H

#include "MgcLozenge.h"

// Compute plane of lozenge rectangle using least-squares fit.  Parallel
// planes are chosen close enough together so that all the data points lie
// between them.  The radius is half the distance between the two planes.
// The half-cylinder and quarter-cylinder side pieces are chosen using a
// method similar to that used for fitting by capsules.
MgcLozenge MgcContLozenge (int iQuantity, const MgcVector3* akPoint);

// This function allows for selection of vertices from a pool.  The
// return value is 'true' if and only if at least one vertex is valid.
bool MgcContLozenge (int iQuantity, const MgcVector3* akPoint,
    const bool* abValid, MgcLozenge& rkLozenge);

#endif

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