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📄 mgccontcapsule.h

📁 3D Game Engine Design Source Code非常棒
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#ifndef MGCCONTCAPSULE_H
#define MGCCONTCAPSULE_H

#include "MgcCapsule.h"
#include "MgcSphere.h"

// Compute axis of capsule segment using least-squares fit.  Radius is
// maximum distance from points to axis.  Hemispherical caps are chosen
// as close together as possible.
MgcCapsule MgcContCapsule (int iQuantity, const MgcVector3* akPoint);

// This function allows for selection of vertices from a pool.  The
// return value is 'true' if and only if at least one vertex is valid.
bool MgcContCapsule (int iQuantity, const MgcVector3* akPoint,
    const bool* abValid, MgcCapsule& rkCapsule);

bool MgcInCapsule (const MgcVector3& rkPoint, const MgcCapsule& rkCapsule);
bool MgcInCapsule (const MgcSphere& rkSphere, const MgcCapsule& rkCapsule);
bool MgcInCapsule (const MgcCapsule& rkTestCapsule,
    const MgcCapsule& rkCapsule);

MgcCapsule MgcMergeCapsules (const MgcCapsule& rkCapsule0,
    const MgcCapsule& rkCapsule1);

#endif

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