📄 wmlbillboardnode.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlBillboardNode.h"
#include "WmlRenderer.h"
using namespace Wml;
WmlImplementRTTI(BillboardNode,Node);
WmlImplementStream(BillboardNode);
//----------------------------------------------------------------------------
BillboardNode::BillboardNode (int iQuantity, int iGrowBy)
:
Node(iQuantity,iGrowBy)
{
m_fLastUpdateTime = -Mathf::MAX_REAL;
}
//----------------------------------------------------------------------------
void BillboardNode::RotateBillboard (const Camera* pkCamera)
{
// This routine is a deferred call of UpdateGS. The billboard orientation
// is computed just before drawing, so it is only at this point that the
// local transforms are computed and that the world transforms can be
// computed from them. The first part of this code is similar to
// Spatial::UpdateWorldData in that the transforms are computed. The
// twist is that after the world transforms are known, the billboard must
// be rotated in world space to face the camera. The last part of the
// code is the recursive update on the children.
// Compute billboard's world transforms based on its parent's world
// transform and its local transforms.
Node* pkParent = GetParent();
if ( pkParent )
{
m_kWorldRotate = pkParent->WorldRotate()*m_kRotate;
m_kWorldTranslate = pkParent->WorldTranslate() +
pkParent->WorldScale()*(pkParent->WorldRotate()*m_kTranslate);
m_fWorldScale = pkParent->WorldScale()*m_fScale;
}
else
{
m_kWorldRotate = m_kRotate;
m_kWorldTranslate = m_kTranslate;
m_fWorldScale = m_fScale;
}
// Compute the additional rotation required for the billboard to face
// the camera. To do this, the camera must be inverse-transformed into
// the model space of the billboard.
Vector3f kDiff = pkCamera->GetLocation() - m_kWorldTranslate;
float fInvWorldScale = 1.0f/m_fWorldScale;
Vector3f kCLoc = fInvWorldScale*(kDiff*m_kWorldRotate);
// squared length of the camera projection in the xz-plane
float fSqrLength = kCLoc.X()*kCLoc.X() + kCLoc.Z()*kCLoc.Z();
if ( fSqrLength < Mathf::EPSILON )
{
// camera on the billboard axis, rotation not defined
return;
}
// unitize the projection
float fInvLength = Mathf::InvSqrt(fSqrLength);
kCLoc.X() *= fInvLength;
kCLoc.Y() = 0.0f;
kCLoc.Z() *= fInvLength;
// compute the local orientation matrix for the billboard
Matrix3f kOrient(kCLoc.Z(),0.0f,kCLoc.Z(),0.0f,1.0f,0.0f,-kCLoc.Z(),0.0f,
kCLoc.Z());
// The billboard must be oriented to face the camera before it is
// transformed into the world.
m_kWorldRotate = m_kWorldRotate*kOrient;
// compute the update now that the billboard orientation is known
for (int i = 0; i < (int)m_kChild.size(); i++)
{
Spatial* pkChild = m_kChild[i];
if ( pkChild )
pkChild->UpdateGS(m_fLastUpdateTime,false);
}
}
//----------------------------------------------------------------------------
void BillboardNode::UpdateWorldData (float fAppTime)
{
// Save the update time. The update is deferred until Draw so that the
// billboard is rotated only when it is visible. At this time the
// update time is needed to pass to the UpdateGS call.
m_fLastUpdateTime = fAppTime;
// The deferred update means that none of the children world data is
// computed by a recursive traversal. Just compute the world bound.
UpdateWorldBound();
}
//----------------------------------------------------------------------------
void BillboardNode::Draw (Renderer& rkRenderer)
{
RotateBillboard(rkRenderer.GetCamera());
Node::Draw(rkRenderer);
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// streaming
//----------------------------------------------------------------------------
Object* BillboardNode::Factory (Stream& rkStream)
{
BillboardNode* pkObject = new BillboardNode;
Stream::Link* pkLink = new Stream::Link(pkObject);
pkObject->Load(rkStream,pkLink);
return pkObject;
}
//----------------------------------------------------------------------------
void BillboardNode::Load (Stream& rkStream, Stream::Link* pkLink)
{
Node::Load(rkStream,pkLink);
}
//----------------------------------------------------------------------------
void BillboardNode::Link (Stream& rkStream, Stream::Link* pkLink)
{
Node::Link(rkStream,pkLink);
}
//----------------------------------------------------------------------------
bool BillboardNode::Register (Stream& rkStream)
{
return Node::Register(rkStream);
}
//----------------------------------------------------------------------------
void BillboardNode::Save (Stream& rkStream)
{
Node::Save(rkStream);
}
//----------------------------------------------------------------------------
StringTree* BillboardNode::SaveStrings ()
{
// TO DO. Finish implementation.
StringTree* pkTree = new StringTree(1,0,1,0);
pkTree->SetString(0,MakeString(&ms_kRTTI,GetName()));
pkTree->SetChild(0,Node::SaveStrings());
return pkTree;
}
//----------------------------------------------------------------------------
int BillboardNode::GetMemoryUsed () const
{
int iBaseSize = sizeof(BillboardNode) - sizeof(Node);
int iTotalSize = iBaseSize + Node::GetMemoryUsed();
return iTotalSize;
}
//----------------------------------------------------------------------------
int BillboardNode::GetDiskUsed () const
{
return Node::GetDiskUsed();
}
//----------------------------------------------------------------------------
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