📄 wmlnode.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLNODE_H
#define WMLNODE_H
#include "WmlSpatial.h"
#include <vector>
namespace Wml
{
class WML_ITEM Node : public Spatial
{
WmlDeclareRTTI;
WmlDeclareStream;
public:
// construction and destruction
Node (int iQuantity = 1, int iGrowBy = 1);
virtual ~Node ();
// children
int GetQuantity () const;
int GetUsed () const;
int AttachChild (Spatial* pkChild);
int DetachChild (Spatial* pkChild);
SpatialPtr DetachChildAt (int i);
SpatialPtr SetChild (int i, Spatial* pkChild);
SpatialPtr GetChild (int i);
// support for searching by name
virtual Object* GetObjectByName (const char* acName);
virtual void GetAllObjectsByName (const char* acName,
std::vector<Object*>& rkObjects);
// Picking support. The origin and direction of the ray must be in world
// coordinates. The application is responsible for deleting the pick
// records in the array.
virtual void DoPick (const Vector3f& rkOrigin,
const Vector3f& rkDirection, PickArray& rkResults);
protected:
// allow internal calls to update functions and drawing
friend class Spatial;
friend class Renderer;
// geometric updates
virtual void UpdateWorldData (float fAppTime);
virtual void UpdateWorldBound ();
// render state update
virtual void UpdateRenderState (RenderState::Stack* pkStack);
// drawing
virtual void Draw (Renderer& rkRenderer);
// children
std::vector<SpatialPtr> m_kChild;
int m_iGrowBy, m_iUsed;
};
WmlSmartPointer(Node);
WmlRegisterStream(Node);
#include "WmlNode.inl"
}
#endif
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